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Major Pain
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Posts: 346 Joined: Fri Mar 07, 2003 3:22 pm
Location: Epe, NL
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by Major Pain » Mon Sep 01, 2003 5:03 pm
My compiler gives this error:
1. What is this error? (I know it has to do with the amount of lighting)
2. How can I solve this?
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Zip
Major
Posts: 323 Joined: Wed Apr 09, 2003 6:47 pm
Location: Belgium
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by Zip » Mon Sep 01, 2003 7:17 pm
Never heard that before! Sounds similar to this though:
ERROR: MAX_MAP_LIGHTING
One light affects too many surfaces.
SOLUTION: Improve vis design by using
vis_leafgroups, hint brushes and / or areaportals.
Sorry can't be more help
Zip
crunch
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Posts: 348 Joined: Sat Jun 14, 2003 2:34 pm
Location: USA
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by crunch » Tue Sep 02, 2003 11:09 pm
In your worldspawn, add the k/v pair lightgrid/64 64 64
That should solve the problem.
Kill Ya Later!
Major Pain
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Posts: 346 Joined: Fri Mar 07, 2003 3:22 pm
Location: Epe, NL
Contact:
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by Major Pain » Sun Sep 07, 2003 4:47 pm
Now I have it again, even with the settings crunch gave me (it did help, but now i compiled again, and i have it again
). Should i set the lightgrid to 128 128 128 or 32 32 32?
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