If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here
Moderator: Moderators
Guitarfan
Warrant Officer
Posts: 135 Joined: Thu Jul 24, 2003 11:54 am
Location: Escharen, Noord-Brabant, The Netherlands
Contact:
Post
by Guitarfan » Mon Sep 01, 2003 1:36 pm
you could also make it snow, and make the buildings and the side of the road etc. snowy
Major Pain
Moderator
Posts: 346 Joined: Fri Mar 07, 2003 3:22 pm
Location: Epe, NL
Contact:
Post
by Major Pain » Mon Sep 01, 2003 1:49 pm
I was thinking about that too, but let's wait what the others have to say
.MAP Administrator
Guitarfan
Warrant Officer
Posts: 135 Joined: Thu Jul 24, 2003 11:54 am
Location: Escharen, Noord-Brabant, The Netherlands
Contact:
Post
by Guitarfan » Mon Sep 01, 2003 2:23 pm
ok
your choice
Major Pain
Moderator
Posts: 346 Joined: Fri Mar 07, 2003 3:22 pm
Location: Epe, NL
Contact:
Post
by Major Pain » Mon Sep 01, 2003 3:36 pm
.MAP Administrator
AIC
Private
Posts: 4 Joined: Mon Jul 01, 2002 3:07 pm
Location: Almere, The Netherlands
Contact:
Post
by AIC » Mon Sep 01, 2003 3:39 pm
Think looks like it cound be a very, very good map
Shortricci
Sergeant Major
Posts: 100 Joined: Tue Jun 03, 2003 6:51 pm
Location: Bolton, England, UK
Contact:
Post
by Shortricci » Mon Sep 01, 2003 3:57 pm
Looking good m8
- Ricci
Guitarfan
Warrant Officer
Posts: 135 Joined: Thu Jul 24, 2003 11:54 am
Location: Escharen, Noord-Brabant, The Netherlands
Contact:
Post
by Guitarfan » Mon Sep 01, 2003 4:12 pm
yeah looks great, I would keep the snow (map looks great also)
SlasherZ
Colonel
Posts: 433 Joined: Fri Jul 11, 2003 12:55 pm
Contact:
Post
by SlasherZ » Mon Sep 01, 2003 7:11 pm
it's awesome! ...keep the snow!
Alcoholic
General
Posts: 1470 Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:
Post
by Alcoholic » Mon Sep 01, 2003 9:16 pm
Yeah now litter the sides of the road with mg42's, and later on I'll make a script to spawn an opel truck with an mg42 on it.
SlasherZ
Colonel
Posts: 433 Joined: Fri Jul 11, 2003 12:55 pm
Contact:
Post
by SlasherZ » Mon Sep 01, 2003 9:28 pm
ask mct if you can use their mini-guns
Bjarne BZR
Site Admin
Posts: 3298 Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:
Post
by Bjarne BZR » Mon Sep 01, 2003 11:37 pm
Those signs on the bridge look like modern LED signs... if they are: replace them with signs (unless its a map for CityNights or another modern mod)
The latest screens look fabulous!
Admin .MAP Forums
Head above heels.
Guitarfan
Warrant Officer
Posts: 135 Joined: Thu Jul 24, 2003 11:54 am
Location: Escharen, Noord-Brabant, The Netherlands
Contact:
Post
by Guitarfan » Tue Sep 02, 2003 12:28 am
I think it's ment to be modern cause the street lamps look modern too
HappyChappy_7000
Warrant Officer
Posts: 146 Joined: Thu Jul 10, 2003 1:14 pm
Location: Australia
Contact:
Post
by HappyChappy_7000 » Tue Sep 02, 2003 9:14 am
kOoL map. (i like the lights)
thats the perfect spot to make a jeep drive of that bridge-thingy (forgot the name
). It could be a cinematic ending.
What? You know who I am?
Major Pain
Moderator
Posts: 346 Joined: Fri Mar 07, 2003 3:22 pm
Location: Epe, NL
Contact:
Post
by Major Pain » Tue Sep 02, 2003 2:27 pm
First, it won't be a SP Map...but an OBJ....The cops have to blow up the entrance of the tunnel to barricade the escape route of the baddies.
.MAP Administrator
Alcoholic
General
Posts: 1470 Joined: Sat May 17, 2003 5:57 am
Location: California
Contact:
Post
by Alcoholic » Wed Sep 03, 2003 2:47 am
That overpass reminds me of that one scene in T2 where the Liquid metal guy drives the big rig off the overpass onto the lower section... ( COOL! ).
Maybe we could get rox to make some new player skins.
BTW- now your saying that the cops have to blow up the end... that could get a little more tricky in terms of gameplay... for example, if the cops respawn at the very beginning of the path, they would have a hard time catching up, but we could figure out a way.