Texture this map for me?
Moderator: Moderators
- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
Texture this map for me?
So first I ripped the Omaha .bsp using Scorpios MOHAA Tools.
Then I FULLY rebuilt it! I removed ALL of the duplicate brushed, resized the skybox, and erased all of the extra stuff like boxes and furniture ect.
Now I have it all caulked and ready for terrain, textures, start points, lights, mines ect.
I know this was like tracing the Mona Lisa but any help or advise would be great!
Then I FULLY rebuilt it! I removed ALL of the duplicate brushed, resized the skybox, and erased all of the extra stuff like boxes and furniture ect.
Now I have it all caulked and ready for terrain, textures, start points, lights, mines ect.
I know this was like tracing the Mona Lisa but any help or advise would be great!
- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
Well since I can't say I made the map, I would probably not be too stingy with the .map.
I would like to release the .map to the public after I get first crack at it! It was (and still is) a lot of work to remove and rebuild all those damb brushes , but the result is a clean (almost) .map of Omaha that can now be tweaked any way one may want.
I am very interested in getting some more advanced help for the dirty work like scripting and the such, but if I have too I will learn that as well.
Bots on Omaha would most definatly be popular and could make for some killer invasions! However I know nothing at all about their incorperation.
I see several more objectives like blowing the radar dish, killing a Tiger ect..
I also want a back road that wraps around to the beach on one side.
I really need advise on the whole detailed bushes concept. FPS is a challange to keep down, and I am taking every detail into consideration. I want to get this map as big as possible, and still have good FPS.
My goal is to be able to constantly change this classic (but aging quickly) map! I think this should be done for all the classic maps we all wish we could change just a little bit, if for no other reason than for our own enjoyment.
I would like to release the .map to the public after I get first crack at it! It was (and still is) a lot of work to remove and rebuild all those damb brushes , but the result is a clean (almost) .map of Omaha that can now be tweaked any way one may want.
I am very interested in getting some more advanced help for the dirty work like scripting and the such, but if I have too I will learn that as well.
Bots on Omaha would most definatly be popular and could make for some killer invasions! However I know nothing at all about their incorperation.
I see several more objectives like blowing the radar dish, killing a Tiger ect..
I also want a back road that wraps around to the beach on one side.
I really need advise on the whole detailed bushes concept. FPS is a challange to keep down, and I am taking every detail into consideration. I want to get this map as big as possible, and still have good FPS.
My goal is to be able to constantly change this classic (but aging quickly) map! I think this should be done for all the classic maps we all wish we could change just a little bit, if for no other reason than for our own enjoyment.
- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
Both are actually the same... if you go into noclip in m3l1b, you can see that the cannons you have to blow in mp are there.
Last edited by Alcoholic on Tue Sep 02, 2003 2:28 am, edited 1 time in total.
- General_DisArray
- Warrant Officer
- Posts: 142
- Joined: Tue Dec 17, 2002 4:17 am
- Location: magnolia, texas

