I am building a bunker with very thick walls and I don't know if I am better off building the walls hollow, using 6 thin walls to make a cube. Or if I should just build big blocks and save all the time involved with making several hundred hollow walls.
Also are thin walls the cause of certain in game bugs that allow guns to show through?
Are thick walls better on fps than thin walls?
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- silversound
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Don't make your walls hollow. That seems to be a sickness that comes from looking at decompiled maps. That is absolutely the wrong way to build walls.
Make them solid. And it you use thin walls, like for a wooden fence etc, add a player clip around it so that the player can't get close enough to stick the gun through.
Make them solid. And it you use thin walls, like for a wooden fence etc, add a player clip around it so that the player can't get close enough to stick the gun through.
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- Major Pain
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And when you hollow them, you'll get easier. And of course it's not great to work with so many brushes. 
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Theres no reason to hollow walls. You get that with the decompiler simply because it converts faces not brushes. Thats why you get more that what was orignally there.
There are only two reasons that would make a diff on a thick wall vs a thin wall.
1) Thin walls can allow parts of a players body to be seen "through" the walls....not a performance issue.
2) If the thickness faces of a wall are visable and a texture is scaled down greatly that would cause performance issues due to your vid card having to render more detail. Thats why you see alot of the textures in mohaa appear to be too large in scale but its really an effort to improve performance.
There are only two reasons that would make a diff on a thick wall vs a thin wall.
1) Thin walls can allow parts of a players body to be seen "through" the walls....not a performance issue.
2) If the thickness faces of a wall are visable and a texture is scaled down greatly that would cause performance issues due to your vid card having to render more detail. Thats why you see alot of the textures in mohaa appear to be too large in scale but its really an effort to improve performance.

