need help and ideas with hood

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Alcoholic
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Post by Alcoholic »

Last time I looked, the wt was ~2000 when I had a plain test map with one ai guy... so your ship could equal 16.5 ai guys. :lol:

You made how avatar in milkshape? I don't get it.


You should make the workers vulnerable, but set their .enablePain to 0 so they don't flinch... I suggest that or give them all 5 hp.
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small_sumo
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Post by small_sumo »

Ok I will give them a health of 1, should work. My avitar is in celebration of milkshape my fav prog.

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small_sumo
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Post by small_sumo »

Here is some pics of the at sea version. Do you like? Is it realistic enough?

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Yeah Truth above Honor Man ;)
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Clackinizer
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Post by Clackinizer »

Very impressive! I love it!
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m0g
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Post by m0g »

Looks very, very, very nice :)
A bit dark though, the ship.
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Butch
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Post by Butch »

The version at sea is WAY better!

Any chance I can incorporate it into SubAttack version 2?
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Post by Random »

Random wrote: ps....s Nice lookin dingy by the way. This thing should be the map not just be in some Harbor dock. My .02
All i can say is Wow that is a masterpiece you got on your hands there and to think if you look back i was the first one to suggest putting that thing out to sea on its own and letting it be the map not just part of it. Unbelievable work you did here. CAnt wait to take her for a spin.
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HappyChappy_7000
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Post by HappyChappy_7000 »

Is the radar on the ship going to actually rotate? :?
Hehe I'd love to play a map where there is a sea battle :D
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Post by Hunter »

this looks very nice, why don't you add an aircraft carrier? :D
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Post by Bjarne BZR »

Exelent visuals sumo! Would you explain how that water is done? And how it is blended into the skybox? Looks GREAT!
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Jack Ruby
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Post by Jack Ruby »

Now this is what I like to see :)

Great work Sumo, the sea looks great, the ship is fantastic, I really like the ripple effect on the water around the ship. Highly original and not one sqaure building to be seen :)
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small_sumo
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Post by small_sumo »

Wow .map crew always say the nicest things, you guys rock. Ok and some good advice too, yes the ship needs to be brightend right up, it looks out of place in the sparkling ocean all dark. The water is two patch meshes bent 90 deg each end. The texture is one of those ocean runnup or something like that. The one with the 4 big blue blocks. This map will be released with the one at the docks in the rain and the dark (so 2 versions) and will come with the map files inc. There is so much more that can be done with the ship and I will be happy for any mapper to use the ship in an environment that complements it. You could study the way I made it and use that knowledge to make another battle ship sit opposite, or an aircraft carrier. Also I have very little below decks, so that could be filled in no end. I hope to release the 2 maps inside 2 weeks.

Thanks again.

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Yeah Truth above Honor Man ;)
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Alcoholic
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Post by Alcoholic »

LMFAO I'm more interested in that water blending then the ship. :lol:
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Post by Random »

Well its alot easier to be nice than it is to be direspectful and im really lazy so i choose nice. :wink:

And yes must say the blending between the skybox and water is seemless very nice indeed. Cant believe you are gonna release the actual .map for the boat!! What a huge contribution to the community maybe those fellas doing the HiTP can use it?? It would most definatly be at home there.

Keep up the good work sumo
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Wilson
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Post by Wilson »

would it be possible maybe to make that ship as a prefab as i would love to use it in an SP mission i hav started
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