Noob Question: Adding and Removing Scr
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Noob Question: Adding and Removing Scr
What the heck did i do wrong, Bots arent moving, bomb dont work.
even the Scoreboard isnt showing up?
main:
level waittill prespawn
$world farplane 3000
$world farplane_color (.333 .333 .329)
thread bombscript
level.elipos = 1
exec global/DMprecache.scr
level.script = maps/obj/objtest.scr
exec global/ambient.scr m4l1
thread global/exploder.scr::main
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
level.dmrespawning = 0
level.dmroundlimit = 5
level.clockside = draw
$panel_bomb thread global/obj_dm.scr::bomb_thinker
thread allies_win_bom
$panel_bomb thread axis_win_timer
end
exec global/door_locked.scr::lock
setcvar "g_obj_alliedtext1" "Go2Town"
setcvar "g_obj_alliedtext2" "KillSumAxis"
setcvar "g_obj_alliedtext3" "FindtheBomb"
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Flak88's"
setcvar "g_obj_axistext3" "MadeBy BiG_HeaD"
setcvar "g_scoreboardpic" "objdm1.tga"
level waittill spawn
$panel_bomb thread global/jv_obj_dm.scr::bomb_thinker
end
bombscript:
$flak88_explosive1 thread global/jv_obj_dm.scr::bomb_thinker
waitthread global/jv_bots/jv_mp_ai.scr::enable
$flak88_explosive1 thread axis_win_timer
thread allies_win_bomb
$bomb thread global/jv_obj_dm.scr::bomb_thinker
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
even the Scoreboard isnt showing up?
main:
level waittill prespawn
$world farplane 3000
$world farplane_color (.333 .333 .329)
thread bombscript
level.elipos = 1
exec global/DMprecache.scr
level.script = maps/obj/objtest.scr
exec global/ambient.scr m4l1
thread global/exploder.scr::main
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
level.dmrespawning = 0
level.dmroundlimit = 5
level.clockside = draw
$panel_bomb thread global/obj_dm.scr::bomb_thinker
thread allies_win_bom
$panel_bomb thread axis_win_timer
end
exec global/door_locked.scr::lock
setcvar "g_obj_alliedtext1" "Go2Town"
setcvar "g_obj_alliedtext2" "KillSumAxis"
setcvar "g_obj_alliedtext3" "FindtheBomb"
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Flak88's"
setcvar "g_obj_axistext3" "MadeBy BiG_HeaD"
setcvar "g_scoreboardpic" "objdm1.tga"
level waittill spawn
$panel_bomb thread global/jv_obj_dm.scr::bomb_thinker
end
bombscript:
$flak88_explosive1 thread global/jv_obj_dm.scr::bomb_thinker
waitthread global/jv_bots/jv_mp_ai.scr::enable
$flak88_explosive1 thread axis_win_timer
thread allies_win_bomb
$bomb thread global/jv_obj_dm.scr::bomb_thinker
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
Last edited by BiG_HeaD on Sat Sep 06, 2003 3:47 am, edited 1 time in total.
- HappyChappy_7000
- Warrant Officer
- Posts: 146
- Joined: Thu Jul 10, 2003 1:14 pm
- Location: Australia
- Contact:
- HappyChappy_7000
- Warrant Officer
- Posts: 146
- Joined: Thu Jul 10, 2003 1:14 pm
- Location: Australia
- Contact:
- HappyChappy_7000
- Warrant Officer
- Posts: 146
- Joined: Thu Jul 10, 2003 1:14 pm
- Location: Australia
- Contact:
try this
it might work
Code: Select all
main:
level waittill prespawn
$world farplane 3000
$world farplane_color (.333 .333 .329)
setcvar "g_obj_alliedtext1" "Go2Town"
setcvar "g_obj_alliedtext2" "KillSumAxis"
setcvar "g_obj_alliedtext3" "FindtheBomb"
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Flak88's"
setcvar "g_obj_axistext3" "MadeBy BiG_HeaD"
setcvar "g_scoreboardpic" "objdm1.tga"
exec global/DMprecache.scr
level.script = maps/obj/objtest.scr
exec global/ambient.scr m4l1
thread global/exploder.scr::main
exec global/door_locked.scr::lock
level waittill spawn
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
level.dmrespawning = 0
level.dmroundlimit = 5
level.clockside = draw
thread allies_win_bomb
$panel_bomb thread axis_win_timer
thread bombscript
$panel_bomb thread global/jv_obj_dm.scr::bomb_thinker
end
bombscript:
$flak88_explosive1 thread global/jv_obj_dm.scr::bomb_thinker
waitthread global/jv_bots/jv_mp_ai.scr::enable
$flak88_explosive1 thread axis_win_timer
thread allies_win_bomb
$bomb thread global/jv_obj_dm.scr::bomb_thinker
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
What? You know who I am?
- HappyChappy_7000
- Warrant Officer
- Posts: 146
- Joined: Thu Jul 10, 2003 1:14 pm
- Location: Australia
- Contact:
that one might not work well
try this(again
)
try this(again
Code: Select all
main:
level waittill prespawn
$world farplane 3000
$world farplane_color (.333 .333 .329)
setcvar "g_obj_alliedtext1" "Go2Town"
setcvar "g_obj_alliedtext2" "KillSumAxis"
setcvar "g_obj_alliedtext3" "FindtheBomb"
setcvar "g_obj_axistext1" "- Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Flak88's"
setcvar "g_obj_axistext3" "MadeBy BiG_HeaD"
setcvar "g_scoreboardpic" "objdm1.tga"
exec global/DMprecache.scr
level.script = maps/obj/objtest.scr
exec global/ambient.scr m4l1
thread global/exploder.scr::main
level waittill spawn
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.bomb_damage = 200
level.bomb_explosion_radius = 2048
level.dmrespawning = 0
level.dmroundlimit = 5
level.clockside = draw
thread bombscript //bombscript and bot starter
thread global/door_locked.scr::lock
end
bombscript:
//bombscript and bot starter
//bomb thinkers
$panel_bomb thread global/jv_obj_dm.scr::bomb_thinker
$flak88_explosive1 thread global/jv_obj_dm.scr::bomb_thinker
$bomb thread global/jv_obj_dm.scr::bomb_thinker
waitthread global/jv_bots/jv_mp_ai.scr::enable
thread allies_win_bomb
$flak88_explosive1 thread axis_win_timer
$panel_bomb thread axis_win_timer
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
What? You know who I am?
- HappyChappy_7000
- Warrant Officer
- Posts: 146
- Joined: Thu Jul 10, 2003 1:14 pm
- Location: Australia
- Contact: