Is it another objective ? I have the other maps in the series.
"Vemork ferry" in progress pics
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Oh silly Bjarne this is just the lay out.
Most of what you noticed will be corrected especially the stone bridge the tracks are on. I wanted to make some type of access from the river to the top but i am undecided on how to make that happen so yes rails lights bells and whistles will be coming.
The Fjord will be easy to make deaper, in earlier versions i was using a water texture you couldnt see through so i didnt really notice how it looked visually.
Also in front of the Hydro i was planning on representing the heavy military presence i was askin you about but havent decided yet on how it is going to be placed yet. Have to consider the access points to that area and rearrange a few things. [I already built it but didnt like it so took it all back out...DOH]
The bend in the tunnel is a can do, i just kinda figured with a suicide run like that most people will head to the main valley which is what i was trying to make happen. On second thought though vis is more important and i like giving players options, it just makes gameplay seem more tactical instead of just nade spamming so we will see how that plays out.
But one thing i will have to insist on is that the n00bs must drown!! Especially if im gonna make it even deeper. Sorry i get a kick outta watchin em explore then die for their troubles.
Most of what you noticed will be corrected especially the stone bridge the tracks are on. I wanted to make some type of access from the river to the top but i am undecided on how to make that happen so yes rails lights bells and whistles will be coming.
The Fjord will be easy to make deaper, in earlier versions i was using a water texture you couldnt see through so i didnt really notice how it looked visually.
Also in front of the Hydro i was planning on representing the heavy military presence i was askin you about but havent decided yet on how it is going to be placed yet. Have to consider the access points to that area and rearrange a few things. [I already built it but didnt like it so took it all back out...DOH]
The bend in the tunnel is a can do, i just kinda figured with a suicide run like that most people will head to the main valley which is what i was trying to make happen. On second thought though vis is more important and i like giving players options, it just makes gameplay seem more tactical instead of just nade spamming so we will see how that plays out.
But one thing i will have to insist on is that the n00bs must drown!! Especially if im gonna make it even deeper. Sorry i get a kick outta watchin em explore then die for their troubles.
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Bjarne BZR
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I suspected you were on top of things as usual.Random wrote:Oh silly Bjarne this is just the lay out.
Most of what you noticed will be corrected especially the stone bridge the tracks are on.
There there... remember that swimming can be made a sneaky, but dangerous access to the hydro (instead of a n00b killer).Random wrote:But one thing i will have to insist on is that the n00bs must drown!! Especially if im gonna make it even deeper. Sorry i get a kick outta watchin em explore then die for their troubles.
Imagine: adding some slowly bobbing stuff in the water that swimmers can hide behind... And suddenly: the bomb is set! "Achtung! Die bombe ist im position!"
Just a thought...
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Funny you should ask


Have to redo the lighting to see the revisions i made to the train tunnel, but it took hours to figure out how to improve vis and and give the allies a chance to make it down there with out getting shot. I know it seems like it woulda been easy but i took me some time to give up on using patches in the tunnel. Also some tricky lighting effects will also make it possible, dark in the tunnel a bit brighter on the outside.
But im somewhat happy with this version of the berth area so far but who knows what other bright ideas will come to mind.
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So... you think there is no activity on the map eh? Well: you are WRONG! Muaahahaha!!!!








Now say some nice words to Mr Random!
( Eh... Random? Take a look at pic number 2... take a close look at the place where the rails divide... You cant get a train past that point
( Yes, I know that the divide on Hydro is faulty as well
) )








Now say some nice words to Mr Random!
( Eh... Random? Take a look at pic number 2... take a close look at the place where the rails divide... You cant get a train past that point
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Are you ready for this.... Brushes the whole thing is made outta brushes cliffs, grass and all. For this project patches and lod were outta the question. Reason being i noticed a big difference in the way it looked if you are one of the unfortunate peeps who dont have a decent graphics card. With the setting turned down it looked too distorted to me. Peeps floating 5 feet above the ground. Also i didnt want to go searchin about through the rough if i had to drop my gun real quick. (you know that lil gliche where it looks as if your feet are underneath the ground when standing on a patch) So i reworked and tooled around a bit with at and with the help of a terrain generator program i was able to create the landscape. Maybe not an ideal solution but for what i was trying to do it appeared the best option.
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