Is it possible to spawn brushes... with tihs information:
{
"classname" "script_object"
"targetname" "88_nowalkythough"
// brush 0
{
( 1214 -2174 -314 ) ( 1182 -2174 -314 ) ( 1182 -2206 -314 ) notexture 0 0 0.00 1 1 0 0 0
( 1182 -2206 -282 ) ( 1182 -2174 -282 ) ( 1214 -2174 -282 ) notexture 0 0 0.00 1 1 0 0 0
( 1182 -2206 -282 ) ( 1214 -2206 -282 ) ( 1214 -2206 -314 ) notexture 0 0 0.00 1 1 0 0 0
( 1214 -2206 -282 ) ( 1214 -2174 -282 ) ( 1214 -2174 -314 ) notexture 0 0 0.00 1 1 0 0 0
( 1214 -2174 -282 ) ( 1182 -2174 -282 ) ( 1182 -2174 -314 ) notexture 0 0 0.00 1 1 0 0 0
( 1182 -2174 -282 ) ( 1182 -2206 -282 ) ( 1182 -2206 -314 ) notexture 0 0 0.00 1 1 0 0 0
}
}
Spawn Brushes
Moderator: Moderators
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SNakeFluGeL
- Sergeant
- Posts: 56
- Joined: Wed Jul 02, 2003 4:52 pm
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SNakeFluGeL
- Sergeant
- Posts: 56
- Joined: Wed Jul 02, 2003 4:52 pm
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SNakeFluGeL
- Sergeant
- Posts: 56
- Joined: Wed Jul 02, 2003 4:52 pm
-
Sgt.Pepper
- Sergeant
- Posts: 69
- Joined: Tue Feb 25, 2003 5:41 pm
- Location: Canada
Here is how EA spawned a brush for a map fix. It was in the 2.15 patch for SH.
//add in our clip brushes
local.clipbrush = spawn script_object
local.clipbrush.origin = ( -1125 4470 -10 )
local.clipbrush setsize ( -340 -220 -100 ) ( 340 150 120 )
local.clipbrush.angles = ( 0 347 0 )
local.clipbrush solid
