MAX_Original_Edges Error?

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MC Disgruntled Goat
Lance Corporal
Posts: 22
Joined: Mon Sep 02, 2002 9:58 pm

MAX_Original_Edges Error?

Post by MC Disgruntled Goat »

Hey guys,

Got this error last time I compiled-- MAX_ORIGINAL_EDGES and can't get a .bsp file now. Anyone know what this little beauty means and how I kill it? Much oblige
[MC] Disgruntled Goat
mohaacrew.com
Random
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Joined: Sun Jun 01, 2003 11:00 pm

Post by Random »

From what i have gathered this isnt a very common error. What else did it say besides that? Did it give a brush or entity number along with it?

Also did you use csg subtract at all? If so check around the areas you did for tiny brushes left over from that process.

Sorry i dont even know if this will help
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MC Disgruntled Goat
Lance Corporal
Posts: 22
Joined: Mon Sep 02, 2002 9:58 pm

Post by MC Disgruntled Goat »

Hey Random

Yeah, I have been mapping awhile and never seen this one before. It is coming up right at the end of the .bsp part of the compile. No other info as a clue as far as brush number or anything. The map has little or no CSG subtracting for the reason you mentioned, lol. Hmm......... :cry:
[MC] Disgruntled Goat
mohaacrew.com
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