I followed the tuts and did exactly everything need. Built the room, got the light. Got the spawn point. Even built a door.
When i go to compile using Mbuilder i open it and there is no map to select. I tried refresh and nothing.
All my specs are correct to make sure everything is where its supposed to be.
I have the correct area with a map folder. The .map i saved is there. Mbuilder just isn't recognizing it.....
Help
No maps to compile
Moderator: Moderators
-
Guest
This is how i have Mradiant setup. I have checked all paths and they do lead to the correct places
basepath= c:\program files\ea games\mohaa\
mapspath= c:\program files\ea games\mohaa\maps\
autosave= c:\program files\ea games\mohaa\maps\
This is how i have MBuilder setup.
game directory= C:\PROGRA~1\EAGAME~1\MOHAA
compiler directory= C:\PROGRA~1\EAGAME~1\MOHAAT~1
Map source directory= C:\PROGRA~1\EAGAME~1\MOHAA\maps
Now i did notice in the window on the lower left of Mbuilder there is a diff path in the batch file
"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
pause
"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe" -vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
pause
"C:\PROGRA~1\EAGAME~1\MOHAAT~1\MOHlight.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
pause
Copy "\.bsp" C:\PROGRA~1\EAGAME~1\MOHAA\main\maps
cd C:\PROGRA~1\EAGAME~1\MOHAA
"C:\PROGRA~1\EAGAME~1\MOHAA\MOHAA.exe" +g_gametype +devmap
Notice under the Copy"\.bsp" it has MOHAA\main\maps. This doesn't match the two proviously posted above.
Could this be the problem?
Can i just go in and edit that out, or should i just start fresh?
basepath= c:\program files\ea games\mohaa\
mapspath= c:\program files\ea games\mohaa\maps\
autosave= c:\program files\ea games\mohaa\maps\
This is how i have MBuilder setup.
game directory= C:\PROGRA~1\EAGAME~1\MOHAA
compiler directory= C:\PROGRA~1\EAGAME~1\MOHAAT~1
Map source directory= C:\PROGRA~1\EAGAME~1\MOHAA\maps
Now i did notice in the window on the lower left of Mbuilder there is a diff path in the batch file
"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
pause
"C:\PROGRA~1\EAGAME~1\MOHAAT~1\Q3map.exe" -vis -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
pause
"C:\PROGRA~1\EAGAME~1\MOHAAT~1\MOHlight.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA
pause
Copy "\.bsp" C:\PROGRA~1\EAGAME~1\MOHAA\main\maps
cd C:\PROGRA~1\EAGAME~1\MOHAA
"C:\PROGRA~1\EAGAME~1\MOHAA\MOHAA.exe" +g_gametype +devmap
Notice under the Copy"\.bsp" it has MOHAA\main\maps. This doesn't match the two proviously posted above.
Could this be the problem?
Can i just go in and edit that out, or should i just start fresh?
- General Death
- Moderator
- Posts: 1116
- Joined: Thu Nov 21, 2002 2:33 am
- Location: NC, USA
- Contact:
Yea....ya need to fix that. The paths have to be the same.
Other thing I noticed was that there are spaces in your mohr paths and not in your mbuilder paths. That would also be another path prob. Make sure your path points to where the .map file is located. If the mohr can open your .map file then thats the corrent path to use for mbuilder.
Other thing I noticed was that there are spaces in your mohr paths and not in your mbuilder paths. That would also be another path prob. Make sure your path points to where the .map file is located. If the mohr can open your .map file then thats the corrent path to use for mbuilder.

-
Guest
Map source directory
Map source directory should be the location where you save your ".map" files with the editor.
I keep mine in a folder named tltrude in maps, so my map source directory is:
C:\Program Files\EA GAMES\MOHAA\main\maps\tltrude
A quick way to get the path to you map file would be to right click on it and go to properties. Then you can just copy the path by highlighting it and hitting Ctrl C. To paste it in Mbuilder, just highlight the contents of the map source directory window and hit Ctrl V to paste the real path.
I keep mine in a folder named tltrude in maps, so my map source directory is:
C:\Program Files\EA GAMES\MOHAA\main\maps\tltrude
A quick way to get the path to you map file would be to right click on it and go to properties. Then you can just copy the path by highlighting it and hitting Ctrl C. To paste it in Mbuilder, just highlight the contents of the map source directory window and hit Ctrl V to paste the real path.

