opening doors from far away

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Triicky
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opening doors from far away

Post by Triicky »

alright guys, finally i sorted out my complier, so let the mapping begin.

I just wanted to know if there is a way of making doors open instead of pressing the use key? and also does anyone know any like traps i can do?

Tricky
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tltrude
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remote door

Post by tltrude »

Give the door a targetname (key N) like "door1" and set the checkboxes for "targeted". Then make a trigger_multiple and set the following key/value for it.

Key: target
Value: door1

A red line should show up between the trigger and the door. The door will open when a player walks into the trigger.

You waill have to say what type trap you want.

NOTE: This post was edited because of what Guitarfan said below (thanks Guitarfan, I missed that).
Last edited by tltrude on Wed Sep 10, 2003 8:34 pm, edited 4 times in total.
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Post by Guitarfan »

he didn't want to use a use key so you can make that trigger use a trigger multiple.
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Post by Random »

also i believe there is an option to have the doors open automatically in the entity window.
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Post by Guitarfan »

yeah there is, if players come nearby the door opens if you use it, but if you use a targeted door with trigger multiple you can make it that it opens from a different point (further away etc.)
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Post by Triicky »

cheers,

the traps i want are like trap doors, explosive rooms, things that are uninspected in moh :)
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tltrude
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trap

Post by tltrude »

It is still a little vague, but you can make any brush into a script_object and set the NOT_SOLID flag for it (key N). Then a player can fall though it into a pit of spikes or whatever.
Last edited by tltrude on Thu Sep 11, 2003 9:30 am, edited 1 time in total.
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Post by Guitarfan »

yep, and you can make it that you can only open a door from one side (make the door targeted only and place the trigger use at one side of the door) so that someone is locked inside if the door close. you can also make invinsible ladders if you want or moving platforms etc.
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tltrude
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kill

Post by tltrude »

I think he means "Kill players", not trap them in a room they can't get out of. Now if you want to see a good trap, look at this screenshot! Fire shoots out and kills the player when he breaks that window, ha ha.

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Triicky
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Post by Triicky »

hey cool screeny whats that texture? on the floor and walls??

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concrete

Post by tltrude »

That texture is, "wh_algierset_conc1" found in "Algiers". The blue window glass texture is one I made.
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