my Death script needs some work

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small_sumo
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my Death script needs some work

Post by small_sumo »

I have a trigger near the water around the hood that does settread yer_ded and in my script I have.

end

yer_ded:

$player hurt ($player.health+1)

end

But its kinda faulty, I know there is drowning scripts out there but I just want the player to die. This is obj btw not single player.

Thanks
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jv_map
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Post by jv_map »

$player

should be

parm.other

in both instances.

$player.health + 1

may be replaced by

101 (or 100)

as the player's health won't be more than that :wink:, and otherwise the trigger is triggered again anyway. Saves one calculation :)
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small_sumo
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Post by small_sumo »

So.......

end

yer_ded:

parm.other hurt 101

end

is that it?
And do I need to have sethread yer_ded earlier in the script like at prespawn or something?

Thanks JV.

:)
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Bjarne BZR
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Post by Bjarne BZR »

small_sumo wrote:is that it?
And do I need to have sethread yer_ded earlier in the script like at prespawn or something?
I suppose you could, but I'd set it on the trigger in Radiant.
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