Is there human animation for this uberdialog:
// Joke Actor A
alias snd_den_joke_generic_a01 sound/dialogue/Generic/G/idle/Jok_001a.wav soundparms 0.8 0.1 1.0 0.0 48 320 dialog streamed maps "m dm obj"
alias snd_den_joke_generic_a02 sound/dialogue/Generic/G/idle/Jok_006a.wav soundparms 0.8 0.1 1.0 0.0 48 320 dialog streamed maps "m dm obj"
alias snd_den_joke_generic_a03 sound/dialogue/Generic/G/idle/Jok_005a.wav soundparms 0.8 0.1 1.0 0.0 48 320 dialog streamed maps "m dm obj"
alias snd_den_joke_generic_a04 sound/dialogue/Generic/G/idle/Jok_008a.wav soundparms 0.8 0.1 1.0 0.0 48 320 dialog streamed maps "m dm obj
I can get the dialogue to work in the map but the germans just look at each other no lip movement or gestures.
I tried different dialogue such as : den_m6l1_621b sound/dialogue/M6L1/G/den_m6l1_621b.wav
and it worked great the germans lips moved in snc with the dialogue and also used hand movements.
Does the: snd_den_joke_generic_a01 call up what animation to use? I looked through the pak files and I could not find anything.
Joking Germans
Moderator: Moderators
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
The files for the ai's have this on the bottom
$include models/human/new_generic_human.tik
$include models/human/animation/dialogue/generic_dialogue_US.tik
a lot of people edit the new_generic_human.tik to enable animation but don't think to edit the generic_dialogue_US.tik too it has lines like this
includes test m6l3
{
$include models/human/animation/dialogue/M6L3_dialogue_US.tik
}
if you edit it and take out the lines
includes test m6l3
{
}
you will enable the dialog animation but when you have an ai say the dialog he will do the animation and it may not be the animation you want for example "powell get down the line the sarget needs you" if you enable the all the dialog animations the ai will lay down like on omaha beach when he says the line . You will have to script the animations when you do the dialog for the wanted affect don't enable the dialog animations . Look in the tiks for reference as to what animation you might want to script . Some people make custom ai's with $include models/human/mymap_new_generic_human.tik and $include models/human/animation/dialogue/mymap_generic_dialogue_US.tik custom animation files , this won't affect any other map and if you download pak's where they have edited new_generic_human.tik 's in them they won't overwrite yours .
$include models/human/new_generic_human.tik
$include models/human/animation/dialogue/generic_dialogue_US.tik
a lot of people edit the new_generic_human.tik to enable animation but don't think to edit the generic_dialogue_US.tik too it has lines like this
includes test m6l3
{
$include models/human/animation/dialogue/M6L3_dialogue_US.tik
}
if you edit it and take out the lines
includes test m6l3
{
}
you will enable the dialog animation but when you have an ai say the dialog he will do the animation and it may not be the animation you want for example "powell get down the line the sarget needs you" if you enable the all the dialog animations the ai will lay down like on omaha beach when he says the line . You will have to script the animations when you do the dialog for the wanted affect don't enable the dialog animations . Look in the tiks for reference as to what animation you might want to script . Some people make custom ai's with $include models/human/mymap_new_generic_human.tik and $include models/human/animation/dialogue/mymap_generic_dialogue_US.tik custom animation files , this won't affect any other map and if you download pak's where they have edited new_generic_human.tik 's in them they won't overwrite yours .
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:

