Gravity, trigger, and local message
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- IvanTheTerrible
- Sergeant
- Posts: 55
- Joined: Thu Jun 26, 2003 7:35 pm
- Location: Upland, CA
Gravity, trigger, and local message
Is it possible to adjust the gravity for a player while they are in a defined trigger area, and then readjust in back to original after the player has left the trigger area? Also, how would one go about sending a message to only the local player entering the trigger area?
Trigger push
There is a trigger_push that can be adjusted for how hard it pushes the player. A target entity can be used with it. So, if you use a script_origin and target it with the trigger, the player will try to fly to that spot.
There is a trigger_push like that in this tutorial map--in the player cannon.
http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip

There is a trigger_push like that in this tutorial map--in the player cannon.
http://pages.sbcglobal.net/tltrude/Temp ... ngdoor.zip

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Whatever You Say I Am
- Private
- Posts: 7
- Joined: Sat Sep 13, 2003 10:02 am
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Whatever You Say I Am
- Private
- Posts: 7
- Joined: Sat Sep 13, 2003 10:02 am
zip
The zip includes the .map file, a playable pk3, and a text version of the script. Everyone is welcome to copy and use anything they like from the map.


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Whatever You Say I Am
- Private
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