Here is my model.tik
TIKI
setup
{
//scale 0.52 // Set default scale to 16/30.5 since world
// is in 16 units per foot and model is in cm's
scale 0.52
path models/human/German_worker
skelmodel german_worker.skd
surface hand shader handsnew
surface shirt shader sg_elite_shirt
surface pants shader sg_elite_pants
path models/human/heads // Set new path for head model
skelmodel head4.skd // Set head model
surface head shader sg_elite_face
skelmodel hat.skd
surface hat shader sg_elite_hat
//$include models/human/heads/german_winter_heads.tik // (The winter guys look more rugged)
//************************************
//*** weapon equipment assignment - Justin modify the equipment skelmodels in here
path models/equipment/germangear
//*** no weapon assigned
case weapon "none"
{
skelmodel hat.skd
surface hat shader sg_elite_hat
//skelmodel german_holster.skd
//surface german_holster shader german_holster
}
//*** p-38 pistol
case weapon "walter p38"
{
skelmodel hat.skd
surface hat shader sg_elite_hat
skelmodel german_holster.skd
surface german_holster shader german_holster
}
//*** regular KAR 98
case weapon "mauser kar 98k"
{
skelmodel hat.skd
surface hat shader sg_elite_hat
skelmodel k98clips.skd
surface k98clips shader german_riflebelt
}
//*** end weapon equipment assignment
//************************************
path models/equipment/g_headgear
skelmodel hat.skd
surface hat shader sg_elite_hat
scale 0.52 // Set default scale to 16/30.5 since world is
// in 16 units per foot and model is in cm's
path models/human/protoanimations // Set path to set animations from
radius 20 // Defines size of shadow
}
init
{
server
{
classname Actor
setsize "-16 -16 0" "16 16 92"
german
health 100
weapon "walter p38"
// Make him mumble but not breathe steam
exec global/breathe.scr 0 1
// Set up the helmet for popping off (if he had one)
// <surface to turn off> <model to spawn> <speed to throw it at> <damage multiplier for helmet shots>
//sethelmet "models/gear/german_cap.tik" 150 4 "outside" "inside"
}
}
//
// include the base animations definition
//
$include models/human/wombat_new_generic_human.tik
$include models/human/animation/scripted/level_m1l2.tik
$include models/human/animation/dialogue/generic_dialogue_german.tik
//$include models/human/animation/helmet_flyoff/helmet_flyoff_german_cap.tik
/*QUAKED ai_sumo_german_elite(1.0 0.5 0.0) (-16 -16 0) (16 16 92)
*/
wassup my dude wont where his hat??
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- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
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The german_africa_nco has this in his tik.
}
//*** regular KAR 98
case weapon "Mauser KAR 98K"
{
path models/gear/g_headgear
skelmodel hat.skd
surface hat shader dakhat
path models/gear/dak
skelmodel dakloadout.skd
surface dakloadout shader german_gear
skelmodel dakkarclip.skd
surface dakkarclip shader german_riflebelt
So I figured the surface has to be hat.......
}
//*** regular KAR 98
case weapon "Mauser KAR 98K"
{
path models/gear/g_headgear
skelmodel hat.skd
surface hat shader dakhat
path models/gear/dak
skelmodel dakloadout.skd
surface dakloadout shader german_gear
skelmodel dakkarclip.skd
surface dakkarclip shader german_riflebelt
So I figured the surface has to be hat.......

