Balr14 wrote:Huh? Well I'm confused. I recall making some comments about texture formats in your forum and being pretty well told to butt out because this person (Liege, I think it was) was the team texture artist and skinner and he pretty well knew everything there was to know about textures and shaders.(Mr)Sonsai wrote:If only the V:JW team knew how to make new foliage... looks great!
Then I saw images of some of your prefabs and frankly they are awful. Yet your mod team has never gone looking for texture artists or static model/prefab creators. So, I figured you must be happy with what you have and just don't choose to show anything good.
Anyway, my texture, prefab and terrain library has been made available to another Vietnam mod. Sorry.
Here's some new pics of HITP Swamp
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- small_sumo
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Good idea I might try that. I ended up making a water lok with tall buildings around it. Dunno how it will go, fps is at about 60 right now and I need to add a crane and boxes etc.Bjarne BZR wrote:Small_sumo: How about making the sea surface out of patch mesh, and bend it downwards at he edges to create the illusion of never ending water... just an idea, but hard to do if you have VERY little space left at the end of the ship... maby try to rotate it 45 degrees to get more space at the front and back?
I used the bent patch mesh tecnique on the cloud layer in "Vemork approach" to give the illusion that the clouds just went on and on (combined with some fog).
Do you have a sugestion on a water texture for me?
Hey balr14 sorry for hogging your post, btw I had another long look at your screnes, sheeeeeesh, beautiful work absolutly beautiful work.
- Major Pain
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