Non-solid Patch mesh
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Non-solid Patch mesh
How is it done? I've edited the surface flags but that doesn't work.. and I dont' have any other idea... and no a script object brush will not work!

My main problem is to make patch messes
solid. I guess you will have to do it the same way as with a sold brush. Make sure the shder for the texture says nonsolid. I cant remember if I tried this on pathces, but I figure it should work the same way. Worth a try if nothing else.
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texture
Whether the patch is solid or not is do to the shader for the texture you used on the patch. You can turn a patch mesh into a non-solid script_object, but it will affect the lighting of the surface because it is an entity.
Yes
Yes, highlight the patch and hit key N. Choose "Script_object" from the list and set the "NOT_SOILD" flag.
