I have some lod, its ok cept it lets some grenades fly through, and some one has found a way to get underneath it.
I was thinking, If I duplicate the lod then give it say a grass clip texture would this fix the problems and would it also double the amount of lod the game has to draw ?
Cheers.
Lod Clipping.
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Lod Clipping.
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
That will most likely NOT fix the problem. LOD is slightly f**ked up when it comes to collision detection. Not as bad as Patch meches but not as good as brushes. My sugestion is that you take the time to make regular clipbrushes underneath all the LOD terrain. That is a sure to work fix. The good thing is that you don't need to make any leaning brushes, just make them like a mighty strange staircase. 
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- williewisp
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Well I didnt imagine duplicating the terrain would work but would have been a much quicker way than drawing brushes, I have a couple of big bumpy pieces of lod, so I have my work cut out for me.
The person that found their way underneath is meant to be mailing me a screenie so if its only in a couple of spots that you can get through I will clip those and forget about the odd nade that disappears, you can get dud grenades
Thanks for your ideas.
The person that found their way underneath is meant to be mailing me a screenie so if its only in a couple of spots that you can get through I will clip those and forget about the odd nade that disappears, you can get dud grenades
Thanks for your ideas.
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
bad spots
If you know where the bad spots are, there is something you can do to fix it. You can force everyone to see MAX DETAIL at the bad spots. That is done with the Facet Editor (key Shift + F with a terrain section highlighted).
