Alcoholic i was wondering if you will ever fix those errors in your SP map test_sweepup cos i think its great and u should cos its sumin to be proud of.
Also maybe for climbing over the wall u can put func_ladder texture over that part of the wall so u can climb it then u open the gate from the inside and then ya squad could come in easily?
Alcoholic?
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Daniel Radcliffe
- Second Lieutenant
- Posts: 168
- Joined: Fri May 30, 2003 9:49 am
[grb]Hey guys, I been really busy since the start of September... Its back to school time ( NOOOOO! ) and yes, I did pop in here and see whats going on...
As for the map, the whole map was supposed to be a 'team' thing... I wouldn't exactly want the player to climb over the wall, I was thinking they would just run up to one of their guys and jump on his hand and then jump over the wall, and yeah...
I currently don't have any plans for fixing this map. I'm slowly but surely drifting away from the MOH universe, no matter how many times I add the line "$Alcoholic tether MOHWORLD" in my scripts...
That whole last sequence sorta goes like that, but everybody except the medic is supposed to go over, and then you all kill everyone, then you go in the house and you see 3 allied forces (not american) held at gunpoint, then you have to rescue them in time, sort of like how you rescue scientists in House of the Dead... but if you don't save them you fail.
After that theres some conversation, and they say they were gonna take a tiger tank, but they need 2 more guys to help operate it, so the captain and the medic go in with the 3 guys and operate the tank, and you ride on back with the private and the sniper (I might have left someone out LOL) and then the story progresses, etc etc... The map was nowhere NEAR finished... I wanted to make a huge, long sp map that also gave good fps...
So basically, its not very likely that I'm gonna finish/fixup this map, but if you send me your email ill send you the .map file and anything else you deem necessary.
[/grb]
grb: don't take my joke seriously.
(does he come here anymore?)
As for the map, the whole map was supposed to be a 'team' thing... I wouldn't exactly want the player to climb over the wall, I was thinking they would just run up to one of their guys and jump on his hand and then jump over the wall, and yeah...
I currently don't have any plans for fixing this map. I'm slowly but surely drifting away from the MOH universe, no matter how many times I add the line "$Alcoholic tether MOHWORLD" in my scripts...
That whole last sequence sorta goes like that, but everybody except the medic is supposed to go over, and then you all kill everyone, then you go in the house and you see 3 allied forces (not american) held at gunpoint, then you have to rescue them in time, sort of like how you rescue scientists in House of the Dead... but if you don't save them you fail.
So basically, its not very likely that I'm gonna finish/fixup this map, but if you send me your email ill send you the .map file and anything else you deem necessary.
grb: don't take my joke seriously.
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
I don't really know for sure... but I like Half-Life 2. It will be a big jump up to learn more about C++ then the type of scripting you do in mohaa... I remember when I first looked at the Half-Life SDK, I was totally lost... However I did make a mod for it, I basically changed one character in a .cpp file to make the grunts your ally.
I'm getting my friend to buy WC3 and Frozen throne for me ( I'm paying him, if I buy it myself my dad won't let me get HL2... I'm just gonna tell him I had this game a long time LOL
) So I'll be playing that for a little bit...
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:

