Textures not lined right
Moderator: Moderators
Textures not lined right
Okay here it is
me and a friend have been building a map for a few weeks and we have left things all caulked till we're ready to texture.
it helps compile faster.
but any way the textures show good in mohradient and we resize them try to fit them and flip and all but when we compile, and enter the game the textures show up in multiples. like
in radient ingame
========= ========
= normal = = = =
= tex = =========
= in radient = = = =
========= =========
the textures tiles the object.
but when i made a new map thing to try to make roads bend the curves when natural was applied the tex appered right but the other straight roads were tiled.
what can we be doing wrong?
PLZ HELP. THX
