Stock Map: HUNT = Bots Work! -RELEASED!
Moderator: Moderators
i tried the map and it looks cool,but its not working well,every time i enter the map the allies win(without even selecting a player and without bots 2)
i removed the line 2 c the map and i found no flak!!??
.maybe thats y the allies win (cause the flak is invisible or destroyed) .and i also loved that destroyed church with all those hiding places ,rly sad its gone 
i removed the
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thread allies_win_bomb-
falcon64z8
- Corporal
- Posts: 25
- Joined: Wed Oct 15, 2003 5:20 pm
website for the download?
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falcon64z8
- Corporal
- Posts: 25
- Joined: Wed Oct 15, 2003 5:20 pm
u can add more bots by editing the .scr ,its really simple.
1\open the .pk3 by any compression software(winzip,winrar,...)and then
2\look for the .scr (should be in mohaa\main\obj folder) ,the .scr should have the same name as the map.bsp.
3\open .scr with notepad
4\look for the lines and simply change the number
.then update the .pk3
however i dont think it would make a difference as there are a few path nodes 2 follow (used by bots) so it will either stay frozen or follow another bot .and i dont think u can make them smarter becuase u will have 2 put more path nodes and stuff.if u want 2 add more spawn points i think this will be more than helpful.
i have only one question,didnt any1 have the same problem i stated in the last post?,everytime i enter the map i get "allies win" after 2 seconds without selecting a player even.and when u use spectator mode 2 find the flak u dont find it,its invisible yet the red place where u stick the bomb appears[/quote]
1\open the .pk3 by any compression software(winzip,winrar,...)and then
2\look for the .scr (should be in mohaa\main\obj folder) ,the .scr should have the same name as the map.bsp.
3\open .scr with notepad
4\look for the lines
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level.alliesbots = 3
level.axisbots = 3 however i dont think it would make a difference as there are a few path nodes 2 follow (used by bots) so it will either stay frozen or follow another bot .and i dont think u can make them smarter becuase u will have 2 put more path nodes and stuff.if u want 2 add more spawn points i think this will be more than helpful.
i have only one question,didnt any1 have the same problem i stated in the last post?,everytime i enter the map i get "allies win" after 2 seconds without selecting a player even.and when u use spectator mode 2 find the flak u dont find it,its invisible yet the red place where u stick the bomb appears[/quote]
u can add more bots by editing the .scr ,its really simple.
1\open the .pk3 by any compression software(winzip,winrar,...)
2\look for the .scr (should be in mohaa\main\obj folder) ,the .scr should have the same name as the map.bsp.
3\open .scr with notepad
4\look for the lines and simply change the number
.then update the .pk3
however i dont think it would make a difference as there are a few path nodes 2 follow (used by bots) so it will either stay frozen or follow another bot .and i dont think u can make them smarter becuase u will have 2 put more path nodes and stuff(involves editing the decompiled version of the map).if u want 2 add more spawn points i think this will be more than helpful./forum/viewtopic.php?t=5283&start=15
i have only one question,didnt any1 have the same problem i stated in the last post?,everytime i enter the map i get "allies win" after 2 seconds without selecting a player even.and when u use spectator mode 2 find the flak u dont find it,its invisible yet the red place where u stick the bomb appears[/quote]
1\open the .pk3 by any compression software(winzip,winrar,...)
2\look for the .scr (should be in mohaa\main\obj folder) ,the .scr should have the same name as the map.bsp.
3\open .scr with notepad
4\look for the lines
Code: Select all
level.alliesbots = 3
level.axisbots = 3 however i dont think it would make a difference as there are a few path nodes 2 follow (used by bots) so it will either stay frozen or follow another bot .and i dont think u can make them smarter becuase u will have 2 put more path nodes and stuff(involves editing the decompiled version of the map).if u want 2 add more spawn points i think this will be more than helpful./forum/viewtopic.php?t=5283&start=15
i have only one question,didnt any1 have the same problem i stated in the last post?,everytime i enter the map i get "allies win" after 2 seconds without selecting a player even.and when u use spectator mode 2 find the flak u dont find it,its invisible yet the red place where u stick the bomb appears[/quote]
Jv_map bots
If it is using jv_map bots, you can set things in the console to change the game. Here is the web site:
http://www.planetmedal.com/freebrief/mo ... ok-manual/
There are other bot maps you can try there too:
http://www.planetmedal.com/freebrief/mohaa/bots/maps/
http://www.planetmedal.com/freebrief/mo ... ok-manual/
There are other bot maps you can try there too:
http://www.planetmedal.com/freebrief/mohaa/bots/maps/
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smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
wow good luck!!Yarik wrote:![]()
That took a long time to convert and re-edit. Nice job.
If there is one project Im going to do that will be for me to reconvert Stalingrad and re-edit it and release the map file. I promise that (most likely not) by Christmas I will have stalingrad .map file released (edited).
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
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smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
Yarg!Yarik wrote:Like I said I aint promosing.
Finals are coming up and I gotta study study and study some more.
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
- small_sumo
- Lieutenant General
- Posts: 953
- Joined: Mon Jul 01, 2002 4:17 pm
- Contact:
How has this thread gone so far and no-one has pointed out BiG_HeaDs blatant number one mapping crime? He takes someone else's unfinished work (this map file was posted by bodybagger, he hoped someone would finish it to his standard by adding the church, the final touch) adds a lame prefab that doesn't even remotely look like it belongs there, throws in some bots and he releases it without a word of bodybagger.
Sheeeesh its the ultimate mapping crime and you guys shower him with praise.
BiG_HeaD should apologies and beg for mercy.

Sheeeesh its the ultimate mapping crime and you guys shower him with praise.
BiG_HeaD should apologies and beg for mercy.



