I did repost and say to change the noticescale to 50 and yes I thought about the angle that it spawns at but didn't do the changes yet what you can do is change the global/dmdogs.scr like this
dogspawn local.dogorg local.dogangle local.dogrespawn local.dogspawntime local.team local.light :
if (local.dogspawntime < 1)
local.dogspawntime = 1
respawn:
local.dog=spawn models/animal/german_shepherd "type_idle" "dog_idle" "type_attack" "dog_attack" "targetname" "dmdog"
local.dog.origin = local.dogorg
local.dog.angle = local.dogangle
local.dog.mindist = 0
local.dog.maxdist = 2
local.dog.leash = 10000
local.dog.fixedleash = 0
local.dog.sight = 4000
local.dog.health = 1000
local.dog.noticescale = 50
local.dog.enemysharerange = 2048
local.dog.hearing = 4000
local.dog.fov = 180
local.dog.dmteam= local.team
local.dog notsolid
then call the script like this
exec global/dmdog.scr::dogspawn <origin> <angle> <respawn 0 or 1> < respawntime> < team axis/allies > < light 1 or 0 >
exec global/dmdog.scr::dogspawn ( 4523 2322.16 0.12 ) 45 1 5 "axis" 0
where the 45 is the angle you want to spawn at . I will make the changes to the script for downloading thanks for the reminder .
Also depending when you downloaded the script you might have this line in the script
self.runanimrate=5
it should be taken out or lowered to self.runanimrate=2
in spearhead the 5 is too high I would take it out not nessasary and makes the dogs superdogs that fly though the air in mohaa you can change it or take it out it just raises the animation rate .