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Alcoholic
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Post by Alcoholic »

level.script is just what the guys that made MOHAA used... For example, they check if the variable "level.dontdropweapons" was set to 1, and then they did stuff to their AI... the variable itself doesnt do anything. One place that level.script was used is in the friendly.scr... You need to define a level.script for #flag ed nodes to work in the friendly.scr
jv_map
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Post by jv_map »

Yup it is used in some global scripts, but it's about the ugliest way to script things :roll: (since it's not expandable and messy: map specific parameters are caught in global files instead of in the map scripts).
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