Beware: this is a very graphic intensive thread! A ton of new screen shots below.... some have been 'brightened' a bit.
If you haven't figured it out yet, I'm crazy about this map. It is so much of what SoS1 could have been. I might even go back and mod that one 'up' to look better! I love this one, and hope it becomes the first in a series of really 'cool', well-functioning maps. I think it's a far cry better than SoS1. You be the judge when it is finally released. Thanks again for any comments, good, bad or other.
The FIRST-PERSON SHOTS:

The main Axis spawn, start here and advance East!

Axis view turning the first corner. Axis first objective: secure this building, throw the switch, and advance.

Looking East from the Axis first objective. Down those streets lie numerous Allied snipers....MG bunkers....and AT guns.... and the timely Allied artillery barrage.

Advancing further East. The building on the right offers good sniper positions and a high angle view Eastward.

A view Northwest toward the Axis starting spawn.

A look North from the same balcony position above.

A prime sniping position for either team looking West...but how to access it?

A higher angle view looking Southeast from the Axis left flank.

Another prime sniping position with challenging access looks Southeast...now if you could only get an MG up there......

"Death's Window" looks Westward toward the oncoming Axis assault. A well placed MG and support will dominate from this position...but, alas, every position has a secondary access.










