Connection Attempt: Auto Download the Map

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Should AUto Download Be Implemented?

Yes
8
89%
no
1
11%
 
Total votes: 9

BiG_HeaD
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Connection Attempt: Auto Download the Map

Post by BiG_HeaD »

As most of you have, In RTWC Territory, They have the Auto Download Map Feature. So does Unreal Tournament. Why cant we? It gets annoying to keep on manualy putting the .pk3 in there. Would this feature be possible for Moh-aa?

Maybe it alrdy is?
Random
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Post by Random »

From what i understand about the subject i believe downloading maps is possible but they need to come from the server and most dont want to commit the resource nessicary to make it happen.

I could be way off though also i think this is something that is better suited for general discussion or something.

THanks
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Yarik
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Post by Yarik »

The original Quake3 source does have an auto download feature. I dont know why but EA didnt seem to want to implement it.
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General Death
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Post by General Death »

We all know how moh series servers us resources. If you have one or two clients with high pings it can have a sizable impact on the other clients performance.

Now imagine a 20 man server, 10 clients with good pings, 2 clients with high pings, and 8 clients downloading the map to play. What does all that equal?....Such a loss of performace that it would clear the server.

Im not sure how other games/engines do it and keep performance but I think for it to be implemented into the moh titles it would require a lot of thought...not just turning an option on.
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BiG_HeaD
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Post by BiG_HeaD »

Well, Myabe they could set the limit for download for 5kb/s or maybe 7kb/s. I know that might take a couple minutes to download the map, but since an average client uses only 4.2kb/s, i think it would be resonable. Lets say somebody made a 12 player server, and there upload was 50kb/.s

If 10 people were On the server, each using 4.2kb/s bandwitch, then there is still 8kb/s left. That would mean that even if the client that was trying to Join was downloading at 5-7, nobody would lag.
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bdbodger
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Post by bdbodger »

what if the server only sent the download url to the client and the client automatically attemted the download at a different server maybe .
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silversound
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Post by silversound »

Would require small map sizes. And there goes most of the more popular maps.
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BiG_HeaD
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Post by BiG_HeaD »

UrL Is a good idea actually.
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