As most of you have, In RTWC Territory, They have the Auto Download Map Feature. So does Unreal Tournament. Why cant we? It gets annoying to keep on manualy putting the .pk3 in there. Would this feature be possible for Moh-aa?
Maybe it alrdy is?
Connection Attempt: Auto Download the Map
Moderator: Moderators
From what i understand about the subject i believe downloading maps is possible but they need to come from the server and most dont want to commit the resource nessicary to make it happen.
I could be way off though also i think this is something that is better suited for general discussion or something.
THanks
Random
I could be way off though also i think this is something that is better suited for general discussion or something.
THanks
Random
Moderator


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We all know how moh series servers us resources. If you have one or two clients with high pings it can have a sizable impact on the other clients performance.
Now imagine a 20 man server, 10 clients with good pings, 2 clients with high pings, and 8 clients downloading the map to play. What does all that equal?....Such a loss of performace that it would clear the server.
Im not sure how other games/engines do it and keep performance but I think for it to be implemented into the moh titles it would require a lot of thought...not just turning an option on.
Now imagine a 20 man server, 10 clients with good pings, 2 clients with high pings, and 8 clients downloading the map to play. What does all that equal?....Such a loss of performace that it would clear the server.
Im not sure how other games/engines do it and keep performance but I think for it to be implemented into the moh titles it would require a lot of thought...not just turning an option on.

Well, Myabe they could set the limit for download for 5kb/s or maybe 7kb/s. I know that might take a couple minutes to download the map, but since an average client uses only 4.2kb/s, i think it would be resonable. Lets say somebody made a 12 player server, and there upload was 50kb/.s
If 10 people were On the server, each using 4.2kb/s bandwitch, then there is still 8kb/s left. That would mean that even if the client that was trying to Join was downloading at 5-7, nobody would lag.
If 10 people were On the server, each using 4.2kb/s bandwitch, then there is still 8kb/s left. That would mean that even if the client that was trying to Join was downloading at 5-7, nobody would lag.
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