Ooook. i wanna use another sky texture then those offered in MoH. i have my six images to make it... but thats all. i'd like an easy to follow guide to teach me how to script everything so it shows ok into game. if anyone got a link to some tutorial, or has the time to explain all i would greatly apreciate. thnaks to all.
CypheR
Custom Skybox texture
Moderator: Moderators
okay.
make your textures 512x512 pixels sized jpegs
name your textures:
mysky_bk.jpg backside
mysky_dn.jpg bottom side
mysky_ft.jpg frontside
mysky_lf.jpg left side
mysky_rt.jpg right side
mysky_up.jpg top
(just the orange part...)
put them in a folder main/textures/mymap
write (in notepad...) a shader for them:
save this as mymap.shader in main/scripts
open your map in mohradiant, look up the texturefolder mymap, and texture your sky with mysky
always distribute your map WITH the textures and the shader.
there was a typo (red)
make your textures 512x512 pixels sized jpegs
name your textures:
mysky_bk.jpg backside
mysky_dn.jpg bottom side
mysky_ft.jpg frontside
mysky_lf.jpg left side
mysky_rt.jpg right side
mysky_up.jpg top
(just the orange part...)
put them in a folder main/textures/mymap
write (in notepad...) a shader for them:
Code: Select all
textures/mymap/mysky
textures/mymap/mysky
{
qer_keyword utility
qer_keyword sky
qer_editorimage textures/mymap/mysky.tga
surfaceparm nolightmap
surfaceparm noimpact
surfaceparm sky
skyParms textures/mymap/mysky 512 -
} open your map in mohradiant, look up the texturefolder mymap, and texture your sky with mysky
always distribute your map WITH the textures and the shader.
there was a typo (red)
Last edited by wacko on Sun Sep 28, 2003 12:14 am, edited 1 time in total.
