Weird Problem With Playing Map

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tltrude
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never mind

Post by tltrude »

No need to do the test if you don't have one. Can you send me the map and bsp? I'll test it and see if the same thing happens.
Tom Trude,

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Lt. Striker
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Post by Lt. Striker »

Ok I will email it to you Tom.
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Lt. Striker
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Post by Lt. Striker »

I tried to email it to you but a little bit after I sent it it said it could not send it to you. do you have another email i could send it to?
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Angex
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Post by Angex »

About half way down your *.min file, inbetween the animations and scripts, there's a line that reads i15, which looks out of place. You could try removing this line and see if it works.
Last edited by Angex on Wed Aug 13, 2003 8:14 pm, edited 1 time in total.
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Lt. Striker
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Post by Lt. Striker »

Alright I will do that angex.
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Krane
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Post by Krane »

I was reading this post and... I had a similar problem in the past w/ .min file and my solution lied in the compilation proccess.

Your first post says you are using the "fast" compile setup. Well, IN MY CASE that was the problem.

So, setup your MBuilder to normal compile (or "full" compile) and leave a very little leak (yeah, a leak) on the edge of your map box (1 unit). This will make you compile very fast, due to NO VIS data. The lights will not be perfect but it compiles very fast.

Result: No more .min problems and the map is playable (even w/ the leak there)

Hope it helps.
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Lt. Striker
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Post by Lt. Striker »

Yeah Ok.
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tltrude
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zip

Post by tltrude »

If you still want to send it to me, try only sending the .map file zipped up with Winzip.
Tom Trude,

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Lt. Striker
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Post by Lt. Striker »

Uh...... Tom I tried to send my map to you but it wouldnt let me. Whats your email again?
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