What kind of tutorials would you like to see more?
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Bjarne BZR
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Try this one at Nemesis: http://users.1st.net/kimberly/Tutorial/scr.htm
ok so in the nemisis tut page at the bottom of the script it has end. if i wonna put any thing else in the script im guessing u put it before the end
o and arent you suppose to use { and } to script?
o and arent you suppose to use { and } to script?
In a battle never ever look back. If you ever need help drop but dont stop. Keep going! A battle is not won over the luck if you shoot someone or if they shoot you its about the men beside you. They help you, they put pride in you, and they guide you.
This is to my Bro that was lost in Desert Storm.
UNITY.BROTHERHOOD.PEACE
This is to my Bro that was lost in Desert Storm.
UNITY.BROTHERHOOD.PEACE
Scripting questions
You should ask scripting questions in a new thread. which, by the way, is the answer to your question. You can start as many new threads, at the top of your script (thread name), as you like. Each thread starts with a "name:" and runs until it hits an "end" command to stop it. Although some threads do loop back on themselves or go to other threads. So, a script is just a collection of threads that make things happen.
Hope that helps.
Hope that helps.
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FforrestGump
- Lance Corporal
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- Joined: Fri May 23, 2003 1:15 pm
hi guys...
well id like to see a tut on how to paratroop into your sp map,
maybe steal a boat or tank or even plane to complete a mission, so you actually fly off in it or sail off or obviously drive off into the sunset with the enemy crying behind ya
things like that.. but yeah the tuts you got here are good, but something i didnt find..without asking was size ratio! nobody mentions the scale at which you build the map (or i didnt see it) i got some of the info now but not all of it, i found out the hard way when i put a halftrack in my map
ok thats all ive got to say about that.
Fforrest 8)
well id like to see a tut on how to paratroop into your sp map,
maybe steal a boat or tank or even plane to complete a mission, so you actually fly off in it or sail off or obviously drive off into the sunset with the enemy crying behind ya
things like that.. but yeah the tuts you got here are good, but something i didnt find..without asking was size ratio! nobody mentions the scale at which you build the map (or i didnt see it) i got some of the info now but not all of it, i found out the hard way when i put a halftrack in my map
ok thats all ive got to say about that.
Fforrest 8)
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{FBI}Sigma
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- Joined: Thu Jun 12, 2003 4:40 am
Sup All!
I am totally Newb-a-licious to mapping and have to say it has to be the most overwhelming thing I have ever tried to digitally accomplish.
Going through the tutorials right now, I can suggest that it would be really cool to have a tutorial that was the step by step construction of just a very basic, yet playable map.
It is hard to kep jumping from one topic to another and fully comprehend what affect it is gonna have in relation to the next tutorial.
What I am trying to say is that I learn the best by actually doing it and walk through each of the steps with guidance.
But just working on a piece here, and a piece there throws me off.
Most of you know how to navigate around all of this like it is second nature.............but try to remember the very first time you tried to make a frikken box and use Radiant, it was confusing and frustrating after seeing skilled people like most of you making such Kick ass maps!
I am totally Newb-a-licious to mapping and have to say it has to be the most overwhelming thing I have ever tried to digitally accomplish.
Going through the tutorials right now, I can suggest that it would be really cool to have a tutorial that was the step by step construction of just a very basic, yet playable map.
It is hard to kep jumping from one topic to another and fully comprehend what affect it is gonna have in relation to the next tutorial.
What I am trying to say is that I learn the best by actually doing it and walk through each of the steps with guidance.
But just working on a piece here, and a piece there throws me off.
That is very exact about how I feel right now Pan Terra!Basic tuts are invaluable. This way the newer mappers will have a good reference book and the forums might get more interesting, for the basic questions are now answered.
I really think it would be nice to see some more MohRadiant-relative stuff. You know, maybe an enumeration of useful tips and tricks. Just the things the more experienced mappers don't even think about anymore but can be quite hard to discover yourself when you've just started making maps.
Most of you know how to navigate around all of this like it is second nature.............but try to remember the very first time you tried to make a frikken box and use Radiant, it was confusing and frustrating after seeing skilled people like most of you making such Kick ass maps!

- silversound
- Second Lieutenant
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- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
Not that it is that hard to understand, but when I first started mapping I always forgot about FILTERS. Just a simple tutorial to help people find their lost
hard work that just dissapeared. Might help the newer guys like me stop crashing Radient!
And it may be done, but a quick guide on testing your map as it progresses. For instance, being a noob, I am always doing a quick compile to take a look at my layout, dimensions, and to see if my ladders work, doors swing the right way, ect. But after a bit of heavy detail work I can't compile fast enough to make it worth it. So I guess just a few hints on how to get the quickest compile for testing fun!
And lastly, a tutorial going over the sequence that a more experianced mapper uses. I say this because I recently helpped a very young, very new mapper who had started his map with way too many trees, vehicles, and a ton of poorly layed out lod. And since he knew nothing about filtering he was editing at a snails pace due to system lag. Not to mention he was crashing all of the time.
And it may be done, but a quick guide on testing your map as it progresses. For instance, being a noob, I am always doing a quick compile to take a look at my layout, dimensions, and to see if my ladders work, doors swing the right way, ect. But after a bit of heavy detail work I can't compile fast enough to make it worth it. So I guess just a few hints on how to get the quickest compile for testing fun!
And lastly, a tutorial going over the sequence that a more experianced mapper uses. I say this because I recently helpped a very young, very new mapper who had started his map with way too many trees, vehicles, and a ton of poorly layed out lod. And since he knew nothing about filtering he was editing at a snails pace due to system lag. Not to mention he was crashing all of the time.
Best way to get quick compiles for checking your map is to leave it open somewhere ... or where the skybox connects with your walls or the floor. Just someplace where this happens so when you compile it, it skips the heavy vis part (i think it was vis, been so long since i map).silversound wrote:And it may be done, but a quick guide on testing your map as it progresses. For instance, being a noob, I am always doing a quick compile to take a look at my layout, dimensions, and to see if my ladders work, doors swing the right way, ect. But after a bit of heavy detail work I can't compile fast enough to make it worth it. So I guess just a few hints on how to get the quickest compile for testing fun!

Although this isnt much for a tut try to adjust area filters to achieve the desired look. Also LOD alone isnt always the answer. Adding brushes ontop of the terrain to simulate rocky surfaces can produce a nice effect.
Also there are some handy terrain generators out there that will also allow the user to create realistic terrains with practice.
Here are a few links:
Rjukan Project Tuts
Gensurf
SnickelFritz GenSurf tutorial
Nemesis's Tutorial Page
I personally use Gensurf but there are advantages to different methods. Do a search on anyone of these methods and you will find a plethera of info.
BTW Welcome .map Virussseses...es
Also there are some handy terrain generators out there that will also allow the user to create realistic terrains with practice.
Here are a few links:
Rjukan Project Tuts
Gensurf
SnickelFritz GenSurf tutorial
Nemesis's Tutorial Page
I personally use Gensurf but there are advantages to different methods. Do a search on anyone of these methods and you will find a plethera of info.
BTW Welcome .map Virussseses...es
Moderator


Tutorials that work
I can only view a few of the many.
And those are not the ones that are under construction.
Example: checked out advanced texturing:
"
Warning: main(/poll/poll_cookie.php): failed to open stream: HTTP request failed! HTTP/1.1 404 Not Found in /home/map/cgi-bin/mohaa/tutorials/advanced_texturing.php on line 3
Warning: main(): Failed opening '/poll/poll_cookie.php' for inclusion (include_path='.:/usr/local/lib/php') in /home/map/cgi-bin/mohaa/tutorials/advanced_texturing.php on line 3
"
Maybe its just me, but i cant get this to work in radiant
I can only view a few of the many.
And those are not the ones that are under construction.
Example: checked out advanced texturing:
"
Warning: main(/poll/poll_cookie.php): failed to open stream: HTTP request failed! HTTP/1.1 404 Not Found in /home/map/cgi-bin/mohaa/tutorials/advanced_texturing.php on line 3
Warning: main(): Failed opening '/poll/poll_cookie.php' for inclusion (include_path='.:/usr/local/lib/php') in /home/map/cgi-bin/mohaa/tutorials/advanced_texturing.php on line 3
"
Maybe its just me, but i cant get this to work in radiant
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dooguesgoober4
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