Here is a usable Flak88 with one problem...well maybe two. The main problem is that the fire delay is ignored. The other small problem is that the crosshair is located in the line of sight where the player is attached to the gun so it's not in line with the barrel. Anyone got any ideas? The name of the TIKI file is flak88turret.tik
I have tried lots of ways to limit the fire speed but without success. My latest effort has the ammo spawned a few feet away so you have to keep getting shells.
As for the cross hair well it is always only going to be a guide, but you can change your view, this does work.
Tell me more about the shell spawning Corporal. Do you spawn like five shells and then somehow spawn five more after a certain time limit? I assume the spawned shells are removed after the player picks them up?
Sorry Corporal...I'm slow LOL. Please clarify what you mean by regular item pickup. I probably have never utilized the script commands you are talking about.
Well.. bazooka ammo works too. So couldnt you make a trigger around the flak, and use this.. this is totally in the script of course. It would be eaiser to do it inside radiant. Or perhaps you want it on stock maps, I dunno.
Ideally I'd like a pile of shells spawned on the ground next to the flak. The player would be able to pick up those shells to use to fire the Flak. He would have to unattach from the flak to pick up more shells.
Yeah script is cool, search the forum I'm sure you'll find the code to spawn and item from script.
Trouble with having auto ammo is the flak is rapid fire, so if your getting ammo
automatically it's fully automatic...........booo
I put a brush in the guts of the flak and put a shell on there, so when using the flak you would get ammo. I didn't like that much, a good eye on the flak with that much ammo is unstopable.
I already know how to spawn an item--the entire flak88 is being spawned. I just thought you said there was a specific command for giving ammo to a player. You mentioned something about an item pickup command earlier in this thread.