it's probably easier this way (as u wanted no lighting but just a corona):
open the above redcorona.pk3
open scripts/corona_red.shader:
corona_red
{
qer_editorimage textures/sprites/corona_red.tga
deformVertexes lightglow
cull none
{
map textures/sprites/corona_red.tga
blendfunc add
tcMod stretch sin 1.5 0.75 1 0.1
}
}
add the red line
and take a look in mohaa.
the tcMod stretch comes with 5 parameters:
tcMod stretch <function> <base> <amplitude> <phase> <frequency>
u might want to change some of them to adjust the pulsing to your needs, so
the Q3 Shader Manual(850kB doc file) is what u have to read (in your case especially 2.4.8 and 6.6.4
learn the whole doc and we can ask u next time
ps: forgot to say: if the whole corona is just too small, give it a higer scale value in mohradiant (select it, press n, change scale/1 to scale/what u like)
stop!!
sh**, i forgot something else

:
i changed the texture as well...
here's the new one. Unzip and put the tga in the pk3 where the old image was, sorry