bsp prob

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Guest

bsp prob

Post by Guest »

hi i have a prob with a bsp i made of part of my map it seems i load it in mohaa and when loading comes up it shuts back to main menu
and have noticed this in compileing vis derived =0 and i think it trys to pull the vis from the bsp while makeing it
ne ideas on what it may b i am possible thinking a infinite brush but the no node doesnt come up in compile so i am stuck ne help would b thankfull

[-[USF]-] commando
Guest

Post by Guest »

and this is mostly what i get while compileing and i havent let it go thru yet on the last 1 cause its never done it b4 and used to do vis so i am unsure how to fix it
Entity 0, Brush 24: duplicate plane
Entity 0, Brush 25: duplicate plane
Entity 0, Brush 26: duplicate plane
WARNING: Couldn't find image for shader textures/document1
WARNING: Couldn't find image for shader textures/envelope
Entity 0, Brush 296: duplicate plane
*** Entity 41, Brush 0, bounds (1491 -3938 312) - (1493 -3747 423)
^-- Fence masks must only be used with fence or nodraw.

WARNING: Couldn't find image for shader textures/document1
WARNING: Couldn't find image for shader textures/envelope
Entity 0, Brush 296: duplicate plane
*** Entity 41, Brush 0, bounds (1491 -3938 312) - (1493 -3747 423)
^-- Fence masks must only be used with fence or nodraw.
WARNING: Could not find 'models/static/corona_orange.map'.
WARNING: Could not find 'models/static/corona_reg.map'.
WARNING: Could not find 'models/lights/lightbulb_caged_red-lit.map'.
WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/alarmswitc
/alarmswitch.skc
WARNING: Could not find 'models/miscobj/alarmswitch.map'.
WARNING: Could not find 'models/miscobj/phone_squarebase.map'.
WARNING: Could not find 'models/items/documents1b.map'.
WARNING: Could not find 'models/items/documents1d.map'.
WARNING: Could not find 'models/static/static_domelight.map'.
WARNING: Could not find 'models/static/static_domelight.map'.
WARNING: Could not find 'models/items/documents2d.map'.
WARNING: Could not find 'models/miscobj/alarmswitch.map'.
WARNING: Could not find 'models/lights/lightbulb_caged_red-lit.map'.
(0.00) seconds.
1.8% fewer faces -- 2609 faces from 2656 (47 removed)
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Writing D:\GAMEZ\MOHMAP~1\MAP\test2.bsp
Writing D:\GAMEZ\MOHMAP~1\MAP\test2.vis
122 seconds elapsed


D:\gamez\moh map\map>"D:\GAMEZ\MOHMAP~1\MOHAAT~1\Q3map.exe" -vis -gamedir D:\GA
MEZ\MOHAA D:\GAMEZ\MOHMAP~1\MAP\test2.map
---- vis ----
----- FS_Startup -----
----------------------
26794 files in pk3 files
reading D:\GAMEZ\MOHMAP~1\MAP\test2.bsp
vis_derived = 0
reading D:\GAMEZ\MOHMAP~1\MAP\test2.prt
1472 portalclusters
4544 numportals
5348 numfaces
visdatasize:270856
(56.68) seconds.
13% complete. 0 hours 2 minutes 24 seconds remaining.
=Sgt. Daniel R. O*Neil=
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Post by =Sgt. Daniel R. O*Neil= »

I had that happen to me and i couldnt figure out what i did wrong. Then it occurred to me...i forgot to add a info/player/start Then all of a sudden it worked. Im not saying thats your solution but that sounds a lot like what happens if you forget to add one.
"Sometimes to cause the biggest change in the world, is as something as small as saying "Hi" to someone, on a crowded bus"
Guest

Post by Guest »

got 1 and did have allied and axis starts aswell
jv_map
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Post by jv_map »

Any error messages in the console after it went back to the main menu?
Image
Guest

Post by Guest »

nope just fully quits back to the main menu
Guest

Post by Guest »

its like the vis isnt been done so hence the map wont load
and now it is doing a prt never used to b4 all it done was the vis other maps work fine
jv_map
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Post by jv_map »

Even without a vis compile the map should still load.

Just don't abort it half-way.

And I meant, when you bring down the console after it crashed, can you see anything interesting?
Image
Guest

Post by Guest »

yep a error it was error:func_rottatingdoor::setsolidtype:solid_bsp
entity at ---------------------- with no bsp model
Guest

Post by Guest »

lol its 5 am here i will go fix it some how and redo and will post back here
when done thank u 4 ur time
i appreciate it heaps as i am a newbie to mapping
jv_map
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Just a little advice on how to tackle the problem

Post by jv_map »

Try to take a look in the edit -> entity info... menu. See if you can find that door, press the select button and then backspace to delete it. You'll probably not find that door any other way, as it appearently has no brushmodel.
Image
Guest

Post by Guest »

i done that and deleted all the rotating doors as its only 1 building i am working on at a timebut vis is still 0 and it is doing a prt wich its never done b4 and looks like it is to take like atleast a hour 4 260k visdata
Innkeeper
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Post by Innkeeper »

I hate to say this, but maybe start again from scratch checking your progress as you go. Then when it doesn't work, go back and check on what you just added.

BTY: It would be nice if you would use punctuation. It makes your posts hard to read without it.
Guest

Post by Guest »

fixed it just put a box round the building and went to select all inside then copied to new.
thanks 4 ur help
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