I built a elevator using the door function and when I set its parameters I clicked on sound and told it to use the idletank sound but it does not work.
I keep getting the wood door sound. What am I doing or not doing wrong?
Thx
Changing the door sound
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Changing the door sound
"all the governments in the world are corrupt and in the hands of the Illuminati"
To use that sound, you would have to script the door, I believe.
The types that are available in the entity window are wood, metal, and rusted metal....(and I think "garage" but I am not sure.)
By default, a func_door or func_rotatingdoor sound is wood.
Other than those sounds, you would have to script it.
Kill Ya Later!
The types that are available in the entity window are wood, metal, and rusted metal....(and I think "garage" but I am not sure.)
By default, a func_door or func_rotatingdoor sound is wood.
Other than those sounds, you would have to script it.
Kill Ya Later!
Not true
You can change it right in the door's properties. I would suggest using these for an elevator.
Key: sound_open_start
Value: lighthouse_run
Key: sound_close_start
Value: lighthouse_run
Key: doortype
Value: metal
There is no sound alias name called "idletank" in the ubersound script. Do not use the "sound" button in the entity window.
Key: sound_open_start
Value: lighthouse_run
Key: sound_close_start
Value: lighthouse_run
Key: doortype
Value: metal
There is no sound alias name called "idletank" in the ubersound script. Do not use the "sound" button in the entity window.
cpp file
The discriptions of door options are in the code folder of the entdefs.pk3. But Scorpio Midget rewrote those files and he add a lot of options that were left out of the original.
sound_open_end
sound_close_end
You can find his modified entdefs.pk3 right here:
Gees, the link is busted over at the TMT forum. Oh well, if you want it just e-mail me Crunch.
sound_open_end
sound_close_end
You can find his modified entdefs.pk3 right here:
Gees, the link is busted over at the TMT forum. Oh well, if you want it just e-mail me Crunch.

