iprintln local.nAllied
iprintln local.nAxis
I would like to know how to get a number value to print out
on screen so I can do some debugging of my script of come in fighting. Having some problems and would like to fix
As always any help would be appericated
Iprintln a value
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Desert Eagle
- Captain
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- Location: Mapping Bunker
- Contact:
Iprintln a value
Desert-Eagle
....The Eagle Has Landed...
....The Eagle Has Landed...
iprintln
iprintln "The current allied number is: " (level.nAllied)
iprintln "The current axis number is: " (level.nAxis)
Better to use "level", I think.
level.nAllied ++
level.nAxis ++
iprintln "The current axis number is: " (level.nAxis)
Better to use "level", I think.
level.nAllied ++
level.nAxis ++
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Desert Eagle
- Captain
- Posts: 237
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- Location: Mapping Bunker
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I tried this:
The massage appeared, but all I got was NIL after the message???
Any ideas?
Code: Select all
//-----------------In Game Message----------------------------
teamnumber:
wait 60 20
iprintln "The current allied number is: " (level.nAllied)
iprintln "The current axis number is: " (level.nAxis)
wait 100 20
iprintln "The current allied number is: " (level.nAllied)
iprintln "The current axis number is: " (level.nAxis)
wait 100 20
iprintln "The current allied number is: " (level.nAllied)
iprintln "The current axis number is: " (level.nAxis)
wait 100 20
iprintln "The current allied number is: " (level.nAllied)
iprintln "The current axis number is: " (level.nAxis)
wait 100 20
iprintln "The current allied number is: " (level.nAllied)
iprintln "The current axis number is: " (level.nAxis)
wait 100 20
iprintln "The current allied number is: " (level.nAllied)
iprintln "The current axis number is: " (level.nAxis)
wait 100 20
iprintln "The current allied number is: " (level.nAllied)
iprintln "The current axis number is: " (level.nAxis)
wait 100.0
goto teamnumber
endAny ideas?
You can discover what your enemy fears most by observing the means he uses to frighten you.


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nuggets
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- Location: U-england-K (england in the UK) :P
- Contact:
not sure if there is any easy syntax you can use, but...
main:
thread team_count
end
team_count:
while ($player.size > 0)
{level.nallied = 0
level.naxis = 0
for (local.i=1;local.i<=$player.size;local.i++)
{if ($player[local.i].dmteam == "allies")
{level.nallied++}
if ($player[local.i].dmteam == "axis")
{level.naxis++}}
iprintln "The current allies number is " level.allies
iprintln "The current axis number is " level.saxis
wait 10
end}
main:
thread team_count
end
team_count:
while ($player.size > 0)
{level.nallied = 0
level.naxis = 0
for (local.i=1;local.i<=$player.size;local.i++)
{if ($player[local.i].dmteam == "allies")
{level.nallied++}
if ($player[local.i].dmteam == "axis")
{level.naxis++}}
iprintln "The current allies number is " level.allies
iprintln "The current axis number is " level.saxis
wait 10
end}
hope this helps, prob not cos it's all foreign 2 me :-/

