why did i have to start this again
okay.
i have applied a water texture based on misc_outside/strange_frothy_water to a face of about 10.000x10.000 units. Now the reflections caused by the levels including tcGen environment seem to be completely out of scale: I just get kind of stripes which is neither what they did look like on a smaller face nor is it what I want...
Is there a workaround?
Also, in this shader I have 'reactivated' the line deformvertexes wave 30 sin 0 10 0 .2. As far as I understood the Q3 Shader manual, the parameters are in this case
30 the distance of the wave peaks
sin the wave function
0 the base distance to the face
10 the amplitude, the wave height
0 the phase
.2 the frequency, speed of deformation
With this, the distance of the waves, their 'size' ought to be 30 units, but in fact, the whole face goes up and down...
any ideas where I did so wrong?!




