Port Loufoque !
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This map is for AA so it couldnt make it onto Ahz, though it would be a simple thing to adapt it to a TOW map, which in fact now I think about it is a great idea, it could be perfectly suited to that style of play.
I will keep you posted, it wouldnt harm to have a couple of version out there would it ? An AA Obj and a SH TOW.
I will keep you posted, it wouldnt harm to have a couple of version out there would it ? An AA Obj and a SH TOW.
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
Nuggets, Wacko. Its been driving me a little crazy, the portals just didnt want to work, its been bugging me for a couple of days, then I realised that whole buildings had been made detail, which really messed things up 
I have converted the whole map back to structural, compiling now to see if the portals will finally work, once I got them working I will start to make details detail again, so its taking longer than expected but we should be cool in a few days
Just thought I would keep you posted.
I have converted the whole map back to structural, compiling now to see if the portals will finally work, once I got them working I will start to make details detail again, so its taking longer than expected but we should be cool in a few days
Just thought I would keep you posted.
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
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nuggets
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cheers 4 the update...
though i've had some bad news too, the koth scipt isn't working and needs time to be looked a, which unfortuantely at the moment i don't have
so there's rush at the moment, unless you complete it really soon and want to tackle the koth problem too
though i've had some bad news too, the koth scipt isn't working and needs time to be looked a, which unfortuantely at the moment i don't have
so there's rush at the moment, unless you complete it really soon and want to tackle the koth problem too
hope this helps, prob not cos it's all foreign 2 me :-/
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smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
can't wait!!
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
Sorry for the late responsenuggets wrote:JV, one for you aswell, i'm thinking about putting your bots in, haven't read any of ur bot's scripts but i'm sure u've made it easy to understand, just thought i'd get permission 1st(and does it support KOTH, assassination, and document_theft missions?
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nuggets
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- Joined: Fri Feb 28, 2003 2:57 am
- Location: U-england-K (england in the UK) :P
- Contact:
sorry for the inevitable delay, but we're still having problems
compile done, but fps still too low, reached 6 in the centre of town
and also the hotel roof is still accessible, from the warehouse closest the beach, leaving from one of the top windows and the climbing up the roof
compile done, but fps still too low, reached 6 in the centre of town
and also the hotel roof is still accessible, from the warehouse closest the beach, leaving from one of the top windows and the climbing up the roof
hope this helps, prob not cos it's all foreign 2 me :-/
this one is probably for menuggets wrote:...and also the hotel roof is still accessible, from the warehouse closest the beach, leaving from one of the top windows and the climbing up the roof
but it's not a big deal, i could/will reconstruct the warehouse roof...
6 fps?
i'm still waiting for further commands
Need any help?
Need any help making things blow up, move, or rotate? Want to add special doors, flying debris, planes, or boats? Gees, I am really bored!!!
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nuggets
- General
- Posts: 1006
- Joined: Fri Feb 28, 2003 2:57 am
- Location: U-england-K (england in the UK) :P
- Contact:
lol, thanks for the offer, but we already have things blowing up moving and rotating, special doors aren't needed, same with flying debris unless...
we get planes in the map, and having boats was a previous idea Wacko had, but as far as this map is going, until the fps go up, we may be deleting a coastline or two
will bear it in mind though
we get planes in the map, and having boats was a previous idea Wacko had, but as far as this map is going, until the fps go up, we may be deleting a coastline or two
will bear it in mind though
hope this helps, prob not cos it's all foreign 2 me :-/


