final compile again

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Roach
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final compile again

Post by Roach »

i want to do a full level compile and did bsp_BSP, bsp_VIs, bsp_Light. in mbuilder i checked -fulldetail in BSP- and -final in Light Options.
But The Textures look weird.


Errors i got from mbuilders blackbox:

******ERROR******
MAX_SURFACE_INFO

******ERROR******
LoadPortals: couldn't read ................mymap.prt

******ERROR******
MAX_SURFACE_INFO

E:\mohaa\main\maps\mymap.bsp>copy E:\mohaa\main\maps\mymap.bsp (same path i see, but where do i change it?)

File can't bee copied in itself

Mapping-Gurus out there please help! thnx
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wacko
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Post by wacko »

ERROR: MAX_SURFACE_INFO
There is too much shader data in the scripts folder.
SOLUTION: Remove custom pk3s
taken from viewtopic.php?t=2406&start=0&postdays=0 ... highlight=
(search button is still working :wink: )

BSP with fulldetail is (I think) a bad idea because it turns detailed brushes into structural ones
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Roach
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Post by Roach »

MAX_SURFACE - Error fixed. Thank you

compiled without -fulldetail and -final and it looked good

i removed custom .pk3's and most textures fit now. but some only will be displayed as yellow grid. moh-console tells me for example it "can't find textures/sky/malta.tga couldn't find textures/sky/malta.tga"

seems to be a spearhead-texture that can't be loaded because of that??!
Do i have to do a clean Moh-Install without custom maps and addons to be sure not to choose some textures that couldn't be loaded from moh?

**ERROR** i got im mbuilder:
LoadPortals: couldn't read 'mohaapath'\mymyp.prt

I haven't got such file. How do i get it?
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wacko
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Post by wacko »

Roach wrote:Do i have to do a clean Moh-Install without custom maps and addons to be sure not to choose some textures that couldn't be loaded from moh?
no, just remove the pk3s, and u should see in mohradiant (esp. in the console during map-loading) which textures/shaders are missing. replace them with existing textures, put the corresponding pk3's back or put those textures in your pk3.
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bdbodger
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Post by bdbodger »

if you have no prt maybe you have a leak in the map ? did you get an error for that ? if not the first bsp stage may have failed so the prt file was not written .
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Post by TheStorm »

Roach wrote:MAX_SURFACE - Error fixed. Thank you

compiled without -fulldetail and -final and it looked good.......
Hmm! A good thing that you didn't use -fulldetail. If you set that option for for BSP then all brushes will be treated as structural even if you have made them detail!

The name -fulldetail can fool people into thinking the map will look better but it will not!! For people that have added detail brushes to the map but haven't gotten a reduced vis data, make sure this option is not selected!
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Roach
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Post by Roach »

Indeed there was an error the map is *LEAKED*, will try to fix that browsing the tuts. And the -fulldetail-thing is really the thing 'TheStorm' described and i thought. It's a bit confusing.
Thanks for your chelp. Hope i got it now.
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Post by Random »

*********
*LEAKED*
********* could is as simple as not haveing a sky box the full encloses the map area and the void is now in direct contact with the entities in your map and vis data will be compiled.

In other words theres a hole in the skybox. Other leaks might not be so bad or at least not fatal. If you post what type of leak it is that would be helpful.
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Jack Ruby
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Post by Jack Ruby »

Having no .prt would suggest its a leaking skybox rather than a leaking entity.

Load your map, go file/pointfile, it should produce a red line that leads to your leak, keep doing it until all leaks are gone.
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