Siegfried Forest
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Siegfried Forest
why hasnt Siegfried Forest ever been converted to tdm? I hav heard some say because the fps rates,,,well my comp runs that map at 40fps set on medium graphics settings,,and i hav only a 600mhz processer !
I converted the map to tdm but cant stop the germans from spawning in the map.Any help would be appriciated,also this would be a good multiplayer map i think.Excellent sniping points within the map ,and easy to hide and sneak around with all the trees and fog.Ive used to remove commands in the scr file but the germans continue to spawn:(
I converted the map to tdm but cant stop the germans from spawning in the map.Any help would be appriciated,also this would be a good multiplayer map i think.Excellent sniping points within the map ,and easy to hide and sneak around with all the trees and fog.Ive used to remove commands in the scr file but the germans continue to spawn:(
OK THANX FOR REPLY:) I tried converting the bsp to map,,and removed
the spawn points within radient,,but then during recompile i got a leak
error,,thats why i was wondering if it was easier to script them out instead
of converting and recompiling.Im a noob as ya can tell lol.But i am learning some:) I used the poitfile within radient ,,only 2 leaks.Now if i only knew how to fix leaks ugggg ,
Gold<mohha freak
the spawn points within radient,,but then during recompile i got a leak
error,,thats why i was wondering if it was easier to script them out instead
of converting and recompiling.Im a noob as ya can tell lol.But i am learning some:) I used the poitfile within radient ,,only 2 leaks.Now if i only knew how to fix leaks ugggg ,
Gold<mohha freak
I don't know that map . If you decompiled it ( bad idea to recompile decompilers don't give you very good results ) then take the targetnames of the germans and remove them at the top of the script . Take out the exec global/ai.scr if it is there too and the spawn statements like thread global/ai.scr::spawn 2 etc .
$german1 remove
$german2 remove etc etc
then maybe spawn allies , axis and dm spawn points into the map .
$german1 remove
$german2 remove etc etc
then maybe spawn allies , axis and dm spawn points into the map .
Siegfried Forest
Bighead the map im actually talkin bout is a singleplayer level in mohha.
ya know the one with all the snow and trees.Would be great for mutiplayer i think.But thing is to remove spawn points ya have to decompile bsp correct? And anytime ya decompile from my experience so far it doesnt recompile to good:( Stuff missin etc. ITs m6l2a <bsp.Ive looked at some of ya posts and know singleplayer to multiplayer is something ya seemed interestin in at one time. Any more info would be good ,,no its m6l1a Snow forest ,,my bad thanx
ya know the one with all the snow and trees.Would be great for mutiplayer i think.But thing is to remove spawn points ya have to decompile bsp correct? And anytime ya decompile from my experience so far it doesnt recompile to good:( Stuff missin etc. ITs m6l2a <bsp.Ive looked at some of ya posts and know singleplayer to multiplayer is something ya seemed interestin in at one time. Any more info would be good ,,no its m6l1a Snow forest ,,my bad thanx
well, you are rite, when you decompile a sp map it comes out all stuped looking. BuT, you could Just Repiar that decompiled map. Replace the trees, make new LoD ect. Up to you though,
oh, BTW, I Play the map you talking about multiplayer already.
I am Part of a Team Assault Mod .
Listen, do you have spearhead or breakthrough?
msg me back,
BiG
oh, BTW, I Play the map you talking about multiplayer already.
I am Part of a Team Assault Mod .
Listen, do you have spearhead or breakthrough?
msg me back,
BiG
Ive played more than u.
sent ya private msg also ,,,found this surfing ,,thought i would report it since i know mappers dont like other ppl selling there work,,,heres the site i found http://www.rafterglow.com/N_250_NEW.html ,,and by the way ,,thanx again for ya help,,,also was nice talkin to ppl from here in actual games heh,,,
Gold<<mohha freak
Gold<<mohha freak