Ok the fx dday smoke is the one I wantbut you cannot angle it in radient you need to write a new tik. Please tell me how to make the smoke go 180 deg the other way (from overview). The smoke heads towards zero.
Thanks guys.
TIKI
setup
{
scale 1.0
path models/fx/dummy
skelmodel dummy3.skd
}
init
{
server
{
classname effectentity
notsolid
rendereffects +dontdraw
}
client
{
cache vsssource.spr
originemitter firesmoke
(
model vsssource.spr
count 1
alpha 0.4
color 0.2 0.23 0.26
scale 4.00
life 85.00
spawnrate 2.00
scalerate 0.60
velocity 85.00
accel 16.00 0.00 4.00
offset crandom 128 crandom 64 random -32
offsetalongaxis crandom 128 crandom 64 -32
randvel crandom 64 crandom 64 0
fade
)
}
}
animations
{
idle dummy3.skc
}
/*QUAKED fx_smoke_ddaysmoke (0.0 0.5 0.5) (-8 -8 -8) (8 8 8)
Smoke from a burning pile of rubble.
Does collide.
*/
need help with custom dday smoke
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- small_sumo
- Lieutenant General
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- small_sumo
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