Warking Bots for TDM Stock or Custom maps
Moderator: Moderators
Maybe someone will be able to help. I have a small routine to put 50 bots on snowpark. Everything works fine except under this condition;
If there is a private slot, the bots will do nothing until someone comes into that slot first, no matter how many people are on the server. Once someone comes in the private, the bots go wild, Even if that player leave the slot, they continue until noone is on the server, then the process starts all over again.
If you can help, please email me at
Blackbart@invisiblewarriors.com
If there is a private slot, the bots will do nothing until someone comes into that slot first, no matter how many people are on the server. Once someone comes in the private, the bots go wild, Even if that player leave the slot, they continue until noone is on the server, then the process starts all over again.
If you can help, please email me at
Blackbart@invisiblewarriors.com
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nsscorpion
- Private
- Posts: 3
- Joined: Sun Aug 03, 2003 3:41 pm
Hi there im new to scripting and especially AI lol. But is this what u need to use so u can cache the models ok?
main:
// spawn an actor to make sure we cache in all of our animations for TOW maps
local.dummyactor = spawn "models/human/allied_pilot.tik" origin (0 0 0)
local.dummyactor hide
local.dummyactor notsolid
local.dummyactor ai_off
end
Found it in the breakthrough version of tow_dm.scr wont that solve the flicker problem??
hope it does
scorpion
main:
// spawn an actor to make sure we cache in all of our animations for TOW maps
local.dummyactor = spawn "models/human/allied_pilot.tik" origin (0 0 0)
local.dummyactor hide
local.dummyactor notsolid
local.dummyactor ai_off
end
Found it in the breakthrough version of tow_dm.scr wont that solve the flicker problem??
hope it does
scorpion
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Sgt.Pepper
- Sergeant
- Posts: 69
- Joined: Tue Feb 25, 2003 5:41 pm
- Location: Canada
Well, I tried this today, with the similar results to that in the first post. I based mine on the map obj_vsuk_Angryfields, which is a custom map, but someone added, through scripting, AI and a bunch of other goodies. So I cut and pasted the ai script parts and edited them to work on Stadt, the SH stock map.
It works fine for me, I have some errors, but I'm not going to bother with those unless I can get this completely serverside. I too found that jv's "multiplayer_generic_human.tik" is the key. I can use EA's player .tik files, but the line at the bottom must point to the Jv's multiplayer.tik.
Now my question, is the text in the "multiplayer_generic_human.tik" the same that's in the "New_generic_human.tik"? If so, then why doesn't the new_generic_human.tik work? I'm wondering what it is in the first half of that file is interupting with the animation stuff below it.
If I use the new_generic_human.tik, then I get all kinds of animation errors that point to animation scripts, nothing to do with tik files.
I've been at this awhile, so if I didn't make myself clear, then please, let me know.
It works fine for me, I have some errors, but I'm not going to bother with those unless I can get this completely serverside. I too found that jv's "multiplayer_generic_human.tik" is the key. I can use EA's player .tik files, but the line at the bottom must point to the Jv's multiplayer.tik.
Now my question, is the text in the "multiplayer_generic_human.tik" the same that's in the "New_generic_human.tik"? If so, then why doesn't the new_generic_human.tik work? I'm wondering what it is in the first half of that file is interupting with the animation stuff below it.
If I use the new_generic_human.tik, then I get all kinds of animation errors that point to animation scripts, nothing to do with tik files.
I've been at this awhile, so if I didn't make myself clear, then please, let me know.
blahhh
I don't even get all these directions u guys are talkin about... maybe its bcuz im 14, maybe cuz im just really stupid and i dont know it, OR MAYBE im so smart that i dont understand you people's lower intelligence language....
CAN SUM1 PLZZ TELL ME HOW TO GET THOSE BOTS WORKIN ON SOURTHERN FRANCE?!?! in like little details and junk plz!! i really love this game.... oh and one more thing... how come these bots aren't as smart and good as the ones used in counter strike? (POD BOT)
CAN SUM1 PLZZ TELL ME HOW TO GET THOSE BOTS WORKIN ON SOURTHERN FRANCE?!?! in like little details and junk plz!! i really love this game.... oh and one more thing... how come these bots aren't as smart and good as the ones used in counter strike? (POD BOT)
Re: blahhh
lol u cant atm.Tienpoop wrote:I don't even get all these directions u guys are talkin about... maybe its bcuz im 14, maybe cuz im just really stupid and i dont know it, OR MAYBE im so smart that i dont understand you people's lower intelligence language....
CAN SUM1 PLZZ TELL ME HOW TO GET THOSE BOTS WORKIN ON SOURTHERN FRANCE?!?! in like little details and junk plz!! i really love this game.... oh and one more thing... how come these bots aren't as smart and good as the ones used in counter strike? (POD BOT)
Live to map, not map to live.
-mohaa_rox, .map
moderator
-mohaa_rox, .map
moderator
