splat!!
Dead Players Teleported?
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- General_DisArray
- Warrant Officer
- Posts: 142
- Joined: Tue Dec 17, 2002 4:17 am
- Location: magnolia, texas
- General_DisArray
- Warrant Officer
- Posts: 142
- Joined: Tue Dec 17, 2002 4:17 am
- Location: magnolia, texas
-
Shortricci
- Sergeant Major
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- Location: Bolton, England, UK
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I know what you saying straight away.... your from the UK nuggets right?nuggets wrote:i fyou have a late comer, they have a chance of being locked up, not saying that that isn't a bad thing though
Me too! (north west England)
late comer = person who arrives late
- Ricci
and yes this reply is belated!
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Bjarne BZR
- Site Admin
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Just put a brush made of weaponclip in the bars. It's invisible and stops bullets.General_DisArray wrote:okay, answer me this then.... after you successfully set up the spawnpoints for a lib map, how would you set it up to where the spawners wouldn't get a weapon until the doors opened. also, how would you set it up to where the captives cannot be shot while in the jail?
If you do this there is no need ro remove or give weapons back to the players at all...
- General_DisArray
- Warrant Officer
- Posts: 142
- Joined: Tue Dec 17, 2002 4:17 am
- Location: magnolia, texas
i read throught the lib_dm.scr in one of the pak files....seems as though all you would need to do to successfully set this up would be to set up some triggers, switches, and whatever else you need to get dead players to teleport. and set it up with the right targetnames
i am just guessing, but it seems as though the script is set up to make the prisoners invulnerable while in the jail until the switch is pushed to open the cell doors. most likely i am wrong since i am not a script pro. but i will try it and see what i can come up with.
i am just guessing, but it seems as though the script is set up to make the prisoners invulnerable while in the jail until the switch is pushed to open the cell doors. most likely i am wrong since i am not a script pro. but i will try it and see what i can come up with.
- General_DisArray
- Warrant Officer
- Posts: 142
- Joined: Tue Dec 17, 2002 4:17 am
- Location: magnolia, texas
well, i got a working example for a liberation map. worked with 3 people in it. i have written a tut on it. i am trying to find a place to upload it so all will be able to get their hands on it.
really, interesting....i got the jail's to work, the alarm system works, the spawning in jail unarmed works, and even the cinematics at the end works like the original....
in the meantime i can email it to anyone who is interseted in seeing this tutorial before it is uploaded, for those like myself who are impatient!!!lol
shoot me an email.....
bill_yow@ev1.net
really, interesting....i got the jail's to work, the alarm system works, the spawning in jail unarmed works, and even the cinematics at the end works like the original....
in the meantime i can email it to anyone who is interseted in seeing this tutorial before it is uploaded, for those like myself who are impatient!!!lol
shoot me an email.....
bill_yow@ev1.net


