Flak angles
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- -=[BAD]=-dodgerman[CL]
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Flak angles
OK, I have tried to set the angle to 4 different flak cannons, but although they are at the correct angle in the map, when I compile they are all at the wrong angles i had in the map. Any idea why this is and how I fix this?....
Did you arrange their angles by rotating them with the rotate function ?
You should select your flak, then hit N and set the angle at the bottom left of the entity window.
You should select your flak, then hit N and set the angle at the bottom left of the entity window.
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- -=[BAD]=-dodgerman[CL]
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yes m8, did that, did not make any difference, tried typeing angle then key:90 etc as well, as I even tried the Z in rotate but all have the same results., they all seem to not want to point to 90 degrees for some strange reason.. some go 380 etc, but strange cause in the map it all looks ok, but compile the damn thing and they point where ever they want to...
Script_model
Change the classname of it to "script_model" and it should follow whatever angle or angles you set.
- -=[BAD]=-dodgerman[CL]
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- -=[BAD]=-dodgerman[CL]
- Sergeant
- Posts: 52
- Joined: Mon Sep 29, 2003 7:13 pm
- Location: UK
- Contact:
tried that no luck, but the only way I have managed to do it was with script object and turn it through y,x,z etc. Still thanks for the pointers and help.
Another one for you, I want the radio to make a simple noise, I tried the tut on sound but that never worked, searched this forum under radio and tried all methords there was, but none work. I thought dmmoh7 had a working radio with music, but looking at the map and script this appears not. Anyone have a simple tut that would help?....
Another one for you, I want the radio to make a simple noise, I tried the tut on sound but that never worked, searched this forum under radio and tried all methords there was, but none work. I thought dmmoh7 had a working radio with music, but looking at the map and script this appears not. Anyone have a simple tut that would help?....

