Flak angles

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-=[BAD]=-dodgerman[CL]
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Flak angles

Post by -=[BAD]=-dodgerman[CL] »

OK, I have tried to set the angle to 4 different flak cannons, but although they are at the correct angle in the map, when I compile they are all at the wrong angles i had in the map. Any idea why this is and how I fix this?....
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Jack Ruby
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Post by Jack Ruby »

Did you arrange their angles by rotating them with the rotate function ?

You should select your flak, then hit N and set the angle at the bottom left of the entity window.
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-=[BAD]=-dodgerman[CL]
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Post by -=[BAD]=-dodgerman[CL] »

yes m8, did that, did not make any difference, tried typeing angle then key:90 etc as well, as I even tried the Z in rotate but all have the same results., they all seem to not want to point to 90 degrees for some strange reason.. some go 380 etc, but strange cause in the map it all looks ok, but compile the damn thing and they point where ever they want to...
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tltrude
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Script_model

Post by tltrude »

Change the classname of it to "script_model" and it should follow whatever angle or angles you set.
Tom Trude,

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-=[BAD]=-dodgerman[CL]
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Post by -=[BAD]=-dodgerman[CL] »

will try something different..brb
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bdbodger
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Post by bdbodger »

Delete them and start over use the entity window angle keys only . or set key: angle or angles Value: what ever . If you used the rotate key at the top that may be your problem , if you clicked it once click it 3 more times to get back to square 1 .
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Post by jv_map »

See one of my very first posts at .map :D

/forum/viewtopic.php?p=1700

.map was called different back then... forgot what it was like... blue I think
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-=[BAD]=-dodgerman[CL]
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Post by -=[BAD]=-dodgerman[CL] »

tried that no luck, but the only way I have managed to do it was with script object and turn it through y,x,z etc. Still thanks for the pointers and help.

Another one for you, I want the radio to make a simple noise, I tried the tut on sound but that never worked, searched this forum under radio and tried all methords there was, but none work. I thought dmmoh7 had a working radio with music, but looking at the map and script this appears not. Anyone have a simple tut that would help?....
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