A Mirror Texture?
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- silversound
- Second Lieutenant
- Posts: 167
- Joined: Wed Jun 18, 2003 6:33 am
- Location: West Seattle, WA, USA, Earth, Milky Way
A Mirror Texture?
So I did a search and found conflicting answers from two of the more reputable people aound here, and was wondering if it is possible. It has been some time since it was disscussed and I imagine there may have been progress on the topic.
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Mainframe
- Warrant Officer
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- Location: Detroit, MI
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yeah i remember seeing this in the mohradiant bible lol ..... i guess it takes up mad resources not sure though read more about it here if u havent allready : P radiant_doc
Here...http://qeradiant.com/manual/Q3Rad_Manua ... htm#mirror
http://qeradiant.com/manual/Q3Rad_Manua ... htm#mirror
http://qeradiant.com/manual/Q3Rad_Manua ... htm#mirror
"all the governments in the world are corrupt and in the hands of the Illuminati"
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nuggets
- General
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lol, i think in games with mirrors in we've all shot it the 1st time without realising we've just shot ourselves, 
also tried the mirror texture from Q3 and many lines of code involved with it,
even tried to get a shader to show the image on a brush as the player was seeing it... did this work you ask... nope...
then tried spawning another ai model, that would show the image through his eyes on the wall, had a bit more luck with this but didn't really get far enough for it to be accomplishable, so the answer as for now... is no
also tried the mirror texture from Q3 and many lines of code involved with it,
even tried to get a shader to show the image on a brush as the player was seeing it... did this work you ask... nope...
then tried spawning another ai model, that would show the image through his eyes on the wall, had a bit more luck with this but didn't really get far enough for it to be accomplishable, so the answer as for now... is no
hope this helps, prob not cos it's all foreign 2 me :-/



