Hello,
I converted the V2 objective map to a round based match and enabled respawn by setting level.dmrespawn = 1. also I inserted
setcvar "g_gametype" "3" in the main thread to allow this map to be mixed with freeforalll stock maps within the same map rotation.
Everything works fine, except the the next map in the rotation is not loaded. instead the rounds keep restarting.
how do i modify the script to set the number of rounds for the map?
thanks
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could this be due to the fraglimit?
i do not understand how frags are distributed for objective maps..
if i set the limit to 10, does that refer to the total frags of all the players for that round or just one player... or does this set the number of total frags before the next map in the rotation is loaded?
any help ...thanks
Setting the Number of Objective Map Rounds
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AHumanBeing
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