Sound Crashing Server

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tltrude
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Post by tltrude »

I don't know if this is important to the problem, but the game will randomly select alias sounds if they have index numbers. So if the game was looking for a sound named "mysound" and there are alias names like:

mysound1
mysound2
mysound3

It would pick form them randomly. So maybe you can reduce the number of aliases by taking out some of the indexed ones.
Tom Trude,

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CorporalPunishment
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:(

Post by CorporalPunishment »

There isn't that many new sounds i'm adding, so the ubersound defaults must be close to breaking point.

JV I removed you local.master code and tried it with just a hacked ubersound and it did the same thing, so it's not your code.

Is there an "Un Alias" or "Clear Alias" ? Cos there are a bunch of defaults that are not needed like toilet flush.
jv_map
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Post by jv_map »

You could try the unregister command but I don't think it will work.

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unregister snd_toilet_flush
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CorporalPunishment
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Post by CorporalPunishment »

Well I found I had a hacked ubersound.scr living in my ubersound folder, it had just about everything set as obj or dm. I had seen other maps with this file included I must have extracted it a while ago and forgot about it.

So I got rid of it and surprise surprise it appears to be working fine.
I'm using your script master method JV to allow the tanks vehicle sounds to work. But this doesn't work with tank and flak fire (see other thread)

So I changed these in the ubsersound.scr which I will have to include with the map, oh well. Less than ideal but I have given up making this map bug free perfect.

So many thanks for all your help. Look for my new map soon, just looking for a host now.
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