Liberation Scripting

Post your scripting questions / solutions here

Moderator: Moderators

Post Reply
FNG
Private
Posts: 2
Joined: Thu Oct 02, 2003 12:35 pm

Liberation Scripting

Post by FNG »

Has anyone figured out the liberation scripting yet?

I'm a very inexperienced with scripting. I looked at the script file for one of the liberation maps, and it looked very difficult. What I couldn't figure out is what the entities on the map need to be, and what the names and targets are so that the script will perform them properly.

I had a map I started while ago, but stop working on due to time constraints, I've got more time again and think I can convert the map to liberation style.

Thanks for any help offered.
jv_map
Site Admin
Posts: 6521
Joined: Tue Sep 03, 2002 2:53 pm
Location: The Netherlands
Contact:

Post by jv_map »

Hmm I personally don't have BT and I faintly suspect I'm not the only one here ;).

Maybe you could post some of the stock liberation scripts for us as an example to look at?

Oh and welcome to .map :D
Image
Virus
Lance Corporal
Posts: 19
Joined: Wed Oct 01, 2003 2:42 am
Location: UK

Post by Virus »

I have them all in a zip file. If someone wants them. But i have nowhere to upload them. :roll:
FNG
Private
Posts: 2
Joined: Thu Oct 02, 2003 12:35 pm

Post by FNG »

Here is a zip file of 3 liberation .scr files...

Here

Thank you for you help.[/url]
Random
Moderator
Posts: 401
Joined: Sun Jun 01, 2003 11:00 pm

Post by Random »

Read the other threads on dead players teleported. Bjarne has come up with a crafty technique to simulate the Liberation Style Game play.
Moderator
Image
User avatar
General_DisArray
Warrant Officer
Posts: 142
Joined: Tue Dec 17, 2002 4:17 am
Location: magnolia, texas

Post by General_DisArray »

i am currently working on a tutorial on making a liberation map. i have never created a tutorial before, but will give it my best.

i am working on some bugs on a test map for libersation,but i am having a hard time testing my test map. have to have more than 1 person in the map...lol.

so far i have gotten everything to work correctly. the switch, the alarmbell even the cinematics work correctly. just need to iron out small details...

General_DisArray
User avatar
small_sumo
Lieutenant General
Posts: 953
Joined: Mon Jul 01, 2002 4:17 pm
Contact:

Post by small_sumo »

Good job guys I look forward t oa tut.

:)
Image

www.smallsumo.tk

Yeah Truth above Honor Man ;)
User avatar
General_DisArray
Warrant Officer
Posts: 142
Joined: Tue Dec 17, 2002 4:17 am
Location: magnolia, texas

Post by General_DisArray »

i have finished the tutorial. i can email it to anyone, but it would be better if i could upload it somewhere that is easier for everyone to access. if anyone has any suggestions on where to go please let me know, thanks.

Gen_Dis
User avatar
General_DisArray
Warrant Officer
Posts: 142
Joined: Tue Dec 17, 2002 4:17 am
Location: magnolia, texas

Post by General_DisArray »

i have finished the tutorial. i can email it to anyone, but it would be better if i could upload it somewhere that is easier for everyone to access. if anyone has any suggestions on where to go please let me know, thanks.

Gen_Dis
User avatar
small_sumo
Lieutenant General
Posts: 953
Joined: Mon Jul 01, 2002 4:17 pm
Contact:

Post by small_sumo »

Mail it to me at small_sumo34@hotmail.com or it its too big for hotmail just mail me there anyway and I can give you my other address. I will put it on my site for you.

Thanks
Image

www.smallsumo.tk

Yeah Truth above Honor Man ;)
Bjarne BZR
Site Admin
Posts: 3298
Joined: Wed Feb 05, 2003 2:04 pm
Location: Sweden
Contact:

Post by Bjarne BZR »

If you want we can host it in our tutorial section here at .MAP.
Mail it to bjarne.gronnevik@euromail.se and I'll go over it to fit the .MAP look.
( That goes for anyone else as well, if you feel we are missing tutorials in any area: feel free to make them yourself and let us take care of the hosting ).
Admin .MAP Forums
Image
Head above heels.
Post Reply