Theres no set way to do it exactly. I would say make a building then some floor then the next building and so on. When you have a general layout you can then start to add details to the buidlings you made, for my purposes my buildings are often just a few big brushes, then I come back to them later and make them into real structures, windows, doors etc...
Philip II of Macedon sent a message to Sparta:
"If I win this war, you will be slaves forever."
The Spartan ephors sent back a one word reply: "If".
As long as you have everything already planned out along the lines of building design, you should be fine.
The first thing I do when I start a new map is to lay out all the foundations for all my buildings, and then I add ground or terrain where it's needed. After that, I construct the buildings, add detail, and then texture.
You should probably do your skybox last, because it just gets in the way when you attempt to select things.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
thats ok adding the lod, then you do two hours work without autosave on, cut a brush with subtract then whammo!!!!..sdk crashes out, i have lost loads of hair doing that..lol
I would say that the most important thing to do when starting a new map is to make sure that you are going to be able to finish it. Set a deadline for your project and try to stick to it. I myself start with a medium size skybox (as a prefab) and work from there. Leak it for testing, by creating a 1 wu crack int the seam. Try to stick to the grid, and do your best to use the size standards for mapping things like doors, and walls. Terrain is going to kick your arse if you do it early, but if your on the grid it won't be too hard to fix things.
Turn off auto save, and get into the ctrl+s habbit. I myself save after every few changes I make. Also back up your .map files often.
Lastly (well not really, but I am done typing) save all of the great ideas that come to you for your next map. Nothing will set you back longer than trying to fit a new idea into a map that it was not originally intended for.
-=[BAD]=-dodgerman[CL] wrote:thats ok adding the lod, then you do two hours work without autosave on, cut a brush with subtract then whammo!!!!..sdk crashes out, i have lost loads of hair doing that..lol
Hmm... I've never really had a problem with subtract but... follow this advise
silversound wrote:
I would say that the most important thing to do when starting a new map is to make sure that you are going to be able to finish it. Set a deadline for your project and try to stick to it. I myself start with a medium size skybox (as a prefab) and work from there. Leak it for testing, by creating a 1 wu crack int the seam. Try to stick to the grid, and do your best to use the size standards for mapping things like doors, and walls. Terrain is going to kick your arse if you do it early, but if your on the grid it won't be too hard to fix things. Turn off auto save, and get into the ctrl+s habbit. I myself save after every few changes I make. Also back up your .map files often.
Lastly (well not really, but I am done typing) save all of the great ideas that come to you for your next map. Nothing will set you back longer than trying to fit a new idea into a map that it was not originally intended for.
I usally save every 5 minutes or so or before make huge changes then I save after I test it if I think it might have problems. Mainly I leave autosave off because for me it causes radient to crash.