missing faces in maps
Moderator: Moderators
-
Torrington
- Private
- Posts: 2
- Joined: Mon Oct 27, 2003 2:13 am
- Location: Ontario Canada
missing faces in maps
Hey all, need a lil help, I have made a fence that surrounds my map, all sorts of angles and such as it winds its way around the perimeter of my map, problem is after I compile it and playtest the map, I have some parts of it missing a face, or its blacked out,(unlit) when I go close they either dissappear, or when I shoot at it, I can see the texture, any ideals? thanks.
Strange
Sounds like a strange problem. I have had faces of round brushes not show up in the game. It was because I resized one and then cloned it over and over. Make sure you brush faces are still on the grid with "snap to grid", or try resizing them again. If nothing works, you can always make your posts out of curve cylinders with the complexity turned down all the way.
- CorporalPunishment
- Sergeant
- Posts: 62
- Joined: Mon May 19, 2003 5:25 am
Oh man, bin down that road
I have witnessed this before.
KT2 has a long underground tunnel at 45 degress (big mistake)
Some of the poly's on a brush would not render, and it would change between BSP compiles (drove me crazy)
I tried everything, manual moving points etc etc.
There was a solution......... and only one.
Any brush that is on an angle and has poly's that don't render simply make it a DETAIL brush not structural.
KT2 has a long underground tunnel at 45 degress (big mistake)
Some of the poly's on a brush would not render, and it would change between BSP compiles (drove me crazy)
I tried everything, manual moving points etc etc.
There was a solution......... and only one.
Any brush that is on an angle and has poly's that don't render simply make it a DETAIL brush not structural.
- CorporalPunishment
- Sergeant
- Posts: 62
- Joined: Mon May 19, 2003 5:25 am
-
Torrington
- Private
- Posts: 2
- Joined: Mon Oct 27, 2003 2:13 am
- Location: Ontario Canada
-
smartaiguy
- Brigadier General
- Posts: 512
- Joined: Tue Jul 08, 2003 2:52 pm
