missing faces in maps

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

Moderator: Moderators

Post Reply
Torrington
Private
Posts: 2
Joined: Mon Oct 27, 2003 2:13 am
Location: Ontario Canada

missing faces in maps

Post by Torrington »

Hey all, need a lil help, I have made a fence that surrounds my map, all sorts of angles and such as it winds its way around the perimeter of my map, problem is after I compile it and playtest the map, I have some parts of it missing a face, or its blacked out,(unlit) when I go close they either dissappear, or when I shoot at it, I can see the texture, any ideals? thanks.
User avatar
tltrude
Chuck Norris
Posts: 4774
Joined: Sun Jul 07, 2002 4:03 am
Location: Oklahoma, USA
Contact:

Strange

Post by tltrude »

Sounds like a strange problem. I have had faces of round brushes not show up in the game. It was because I resized one and then cloned it over and over. Make sure you brush faces are still on the grid with "snap to grid", or try resizing them again. If nothing works, you can always make your posts out of curve cylinders with the complexity turned down all the way.
Tom Trude,

Image
User avatar
CorporalPunishment
Sergeant
Posts: 62
Joined: Mon May 19, 2003 5:25 am

Oh man, bin down that road

Post by CorporalPunishment »

I have witnessed this before.

KT2 has a long underground tunnel at 45 degress (big mistake)
Some of the poly's on a brush would not render, and it would change between BSP compiles (drove me crazy)

I tried everything, manual moving points etc etc.

There was a solution......... and only one.

Any brush that is on an angle and has poly's that don't render simply make it a DETAIL brush not structural.
User avatar
CorporalPunishment
Sergeant
Posts: 62
Joined: Mon May 19, 2003 5:25 am

Post by CorporalPunishment »

As for the Black blobs that appear on textures (and disappear when shot), I have asked this question before. No answer. And I couldn't fix it.

The weird thing is it only happens on my dev box, all the other PC's I tried it on worked fine. So it could be my gfx card?
TheStorm
Captain
Posts: 233
Joined: Mon Oct 07, 2002 7:45 am
Location: Gavle, Sweden
Contact:

Post by TheStorm »

Missing faces can be the result if a brush isn't completly aligned to the grid. Select the brush in mohradiant and then "snap points to grid".

Make sure you have gridsize 1 selected (before you do this), it will snap the points to the gridsize you are using.
TMT admin, visit www.modtheater.com
HITP Lead Mapper
Member of Electronic Arts MOHteam
Torrington
Private
Posts: 2
Joined: Mon Oct 27, 2003 2:13 am
Location: Ontario Canada

Post by Torrington »

Thanks all for the responces,I will try them, I had a small thought,Im using alot of outdoors meshes, I have tried moving some trees and bushes around,being sure that none of them were contacting the brushes, maybe, Im also running a Geforce FX 5200, maybe a driver problem?
smartaiguy
Brigadier General
Posts: 512
Joined: Tue Jul 08, 2003 2:52 pm

Post by smartaiguy »

Try texturing the top, bottom, front, and back with the clip texture, It will appear correct in Radiant and in MOH.
Post Reply