Trap Room/Door Help in making it work!
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Trap Room/Door Help in making it work!
What i would like to doo is make a ceiling and floor and when u walk roughly in the middle of it the walls come down and cant be moved, how would i go about this ?
func_door
Turn them into func_doors. Give them both the same targetname. Put a trigger_multiple in the center and have it target the doors.
http://pages.sbcglobal.net/tltrude/Temp/door2.zip

http://pages.sbcglobal.net/tltrude/Temp/door2.zip

Last edited by tltrude on Thu Oct 30, 2003 10:17 am, edited 1 time in total.
- silversound
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smartaiguy
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yes, triggering a door would do the trick. Do check out tltrude's tut its very helpful.
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smartaiguy
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waypoints are much harder.!
What you need to do is make a wall above the ceiling same height and everything as the room then press "n" and click the "D" button and it will go down.
What you need to do is make a wall above the ceiling same height and everything as the room then press "n" and click the "D" button and it will go down.
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
Just to add another way if you make the walls script_objects and put a trigger_multiple in the room with a Key: setthread and Value: dropwalls then do this if you want the walls to drop lets say 144 units
dropwalls:
$wall1 movedown 144
$wall2 movedown 144
$wall3 movedown 144
$wall4 movedown 144
$wall1 move
$wall2 move
$wall3 move
$wall4 move
end
I would add a sound in there too
dropwalls:
$wall1 movedown 144
$wall2 movedown 144
$wall3 movedown 144
$wall4 movedown 144
$wall1 move
$wall2 move
$wall3 move
$wall4 move
end
I would add a sound in there too
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smartaiguy
- Brigadier General
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that will add more realisism if you need it.
Fallschirmjager in europe(FIE)! (Mapper/Webmaster)
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.
.Map map reviewer
Look up in the sky! Its a bird its a plane, oh wait its a bird.


